Files
Client/GameTools/CaldronBase/Caldron.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

197 lines
3.7 KiB
C++

/* *********************************************************************
* Caldron Engine 공용헤더파일
* 파일 : Caldron.h
* 기능 : Caldron Engine 을 이용하는곳에서 공통적으로 사용하게되는 헤더파일
* 작성일: 2003.10.23
* 작성자: yundi ( 2003.10.23)
* 수정자:
********************************************************************** */
#pragma once
#pragma warning(disable:4786)
#pragma warning(disable:4251)
#pragma warning(disable:4503)
#include <algorithm>
//#include <d3d9.h>
#include <d3dx8.h>
#include <tchar.h>
#include <vector>
#include <queue>
#include <map>
#include <string>
#include <list>
#include <math.h>
#include <process.h>
#include <mmsystem.h>
#include <windows.h>
namespace Caldron
{
// epsilon 상수
extern const float MIN_EPSILON;
extern const float MAX_EPSILON;
// 상수 선언
const float FLOAT_RAD = 0.0174532925f; // radian 값
extern const float FLOAT_PI; // pi
extern const float FLOAT_2PI;
extern const int MAX_STRINGSIZE;
const int MAX_RELOADING = 3; // Resource Loader 에서 Object 로딩 실패시 최대 Reloading 시도 횟수
#define FLOAT_TO_INT(fValue) (*(int *)&(fValue))
#define IS_SIGNBIT(fValue) (FLOAT_TO_INT(fValue) & 0x80000000)
// template function 정의
template<class _T>
inline void SafeDelete( _T ptr )
{
if( NULL != ptr )
{
delete (ptr);
ptr = NULL;
}
}
template<class _T>
inline void SafeDeleteA( _T ptr )
{
if( NULL != ptr )
{
delete[] (ptr);
ptr = NULL;
}
}
template<class _T>
inline void SafeRelease( _T ptr )
{
if( NULL != ptr )
{
ptr->Release();
ptr = NULL;
}
}
inline bool Succeeded( HRESULT hr )
{
return (hr >= 0);
}
inline bool Failed( HRESULT hr )
{
return (hr < 0);
}
inline bool IsZero(float fValue)
{
if((fValue > -(MIN_EPSILON)) && (fValue < MIN_EPSILON))
return true;
return false;
}
inline float Def2Rad( float fDeg )
{
return fDeg*FLOAT_PI/180;
}
// CProfileMgr 에서 사용
inline void ProfileGetTicks(_int64 * ticks)
{
__asm
{
push edx;
push ecx;
mov ecx,ticks;
_emit 0Fh
_emit 31h
mov [ecx],eax;
mov [ecx+4],edx;
pop ecx;
pop edx;
}
}
inline float ProfileGetTickRate(void)
{
static float _CPUFrequency = -1.0f;
if (_CPUFrequency == -1.0f) {
__int64 curr_rate = 0;
::QueryPerformanceFrequency ((LARGE_INTEGER *)&curr_rate);
_CPUFrequency = (float)curr_rate;
}
return _CPUFrequency;
}
//
/* *********************************************************************
* CBitset
* 파일 : Bitset.h
* 기능 : Caldron Engine내 Bitset Class
* 작성일 : 2003.10.24
* History : wizardbug ( 2003.10.24)
********************************************************************** */
class CBitset {
protected:
unsigned int *m_pBits; // Bit Set ptr
int m_iBitSize; // Bit Set Size
public:
CBitset() {
m_pBits = NULL;
m_iBitSize = 0;
}
~CBitset() {
if(m_pBits)
{
delete[] m_pBits;
m_pBits = NULL;
}
}
void ResizeBits(int iNewCount) {
m_iBitSize = iNewCount / 32 + 1; // Get Inteager Size
if(m_pBits) {
delete[] m_pBits;
m_pBits = NULL;
}
m_pBits = new unsigned int[m_iBitSize]; // Allocate Bits
ClearBits();
}
void ClearBits() { // Clear All Bits
memset(m_pBits,0,sizeof(unsigned int) * m_iBitSize);
}
void ClearOneBit(int index) {
m_pBits[ index >> 5 ] &= ~( 1 << ( index & 31 ) );
}
void SetBit(int index) { // Set Bit
m_pBits[ index >> 5 ] |= ( 1 << ( index & 31 ) );
}
bool GetBit(int index) { // Return Bit's Setting : return true or false
return (m_pBits[ index >> 5 ] & ( 1 << (index & 31 ) )) ? true : false;
}
};
/********************************************************************** */
}