Files
Client/GameTools/NeoRylClient/SkillNode.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

40 lines
1.1 KiB
C++

// SkillNode.h: interface for the CSkillNode class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SKILLNODE_H__29494825_4625_40EA_BE4B_436BBB1A085E__INCLUDED_)
#define AFX_SKILLNODE_H__29494825_4625_40EA_BE4B_436BBB1A085E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "CEffScript.h"
class CSkillNode
{
public:
CEffScript *m_lpEffectIndex;
CEffScript *m_lpButtonNormal;
CEffScript *m_lpButtonDown;
CEffScript *m_lpButtonSuccess;
unsigned long m_dwTargetChrID;
unsigned char m_cLevel;
unsigned char m_cSuccess;
unsigned short m_wSkill;
unsigned short m_wSkillGrade;
unsigned short m_wNumAttack;
unsigned short m_wNumAttackCount;
unsigned long m_dwDamage;
BOOL m_bMelee;
BOOL m_bAngle;
BOOL m_bFirstAttack;
CSkillNode();
~CSkillNode();
void Create(unsigned long dwChrID, unsigned char cSuccess, unsigned short wSkill, unsigned short wSkillGrade, unsigned long dwCastingTick);
};
#endif // !defined(AFX_SKILLNODE_H__29494825_4625_40EA_BE4B_436BBB1A085E__INCLUDED_)