Files
Client/Script/Game/BGMScript.txt
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

3699 lines
48 KiB
Plaintext

// 오후 3:06 2008-03-1 수정
// EVENT TABLE
// KEY | 0 | 1
// EVENT | ONCE MUSIC PLAY | LOOP MUSIC PLAY
// Event
// 0 한번 플레이 , 세이프티 존 o
// 1 반복 플레이 , 세이프티 존 o
// 2 반복 플레이 , 세이프티 존 x
// 3 한번 플레이 , 세이프티 존 x
// 4 음악 플레이x, 세이프티 존 o
// 추가 이벤트 키
// #define EK_BGM_TURN_AMB_SAFE 5
// #define EK_BGM_TURN_AMB_UNSAFE 6
// 5 BGM 1번 플레이, 엠비언스로 패스, 세이프티 존 o
// 6 BGM 1번 플레이, 엠비언스로 패스, 세이프티 존 x
// 10 지역이름, 세이프티 존 o
// 11 지역이름, 세이프티 존 x
[SET]
// 총 트리거의 갯수
TRIGGER = 277
//============================================
// Grand Coast - Zone 1
//============================================
// 알디아 항구
[BGM_TRIGGER1]
ZONE = 1
SECTORX = 8
SECTORY = 1
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_8_1.dds"
COLOR1 = 0xFF0000;
BGM1 = "z1_1_1.ogg"
EVENTKEY1 = 1
[BGM_TRIGGER2]
ZONE = 1
SECTORX = 8
SECTORY = 2
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_8_2.dds"
COLOR1 = 0xFF0000;
BGM1 = "z1_1_1.ogg"
EVENTKEY1 = 1
// 첫번째 휴식
[BGM_TRIGGER3]
ZONE = 1
SECTORX = 6
SECTORY = 3
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_6_3.dds"
COLOR1 = 0xFFFF00;
BGM1 = "z1_2_1.ogg"
EVENTKEY1 = 1
// 테시티오
[BGM_TRIGGER4]
ZONE = 1
SECTORX = 4
SECTORY = 6
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_4_6.dds"
COLOR1 = 0xFF00FF;
BGM1 = "z1_3_1.ogg"
EVENTKEY1 = 1
// 감시자 캠프
[BGM_TRIGGER5]
ZONE = 1
SECTORX = 6
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_6_7.dds"
COLOR1 = 0x00FFFF;
BGM1 = "z1_4_1.ogg"
EVENTKEY1 = 1
// 오래된 숲의 감시탑
[BGM_TRIGGER6]
ZONE = 1
SECTORX = 6
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_6_4.dds"
COLOR1 = 0x00FF00;
BGM1 = "z1_5_1.ogg"
EVENTKEY1 = 11
// 아레나
[BGM_TRIGGER7]
ZONE = 1
SECTORX = 3
SECTORY = 6
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_3_6.dds"
COLOR1 = 0x0000FF;
BGM1 = "z1_6_1.ogg"
EVENTKEY1 = 11
// 오크캠프
[BGM_TRIGGER8]
ZONE = 1
SECTORX = 8
SECTORY = 6
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_8_6.dds"
COLOR1 = 0xFF8000;
BGM1 = "z1_7_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER9]
ZONE = 1
SECTORX = 8
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_8_7.dds"
COLOR1 = 0xFF8000;
BGM1 = "z1_7_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER10]
ZONE = 1
SECTORX = 8
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_8_8.dds"
COLOR1 = 0xFF8000;
BGM1 = "z1_7_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER11]
ZONE = 1
SECTORX = 9
SECTORY = 6
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_9_6.dds"
COLOR1 = 0xFF8000;
BGM1 = "z1_7_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER12]
ZONE = 1
SECTORX = 9
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_9_7.dds"
COLOR1 = 0xFF8000;
BGM1 = "z1_7_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER13]
ZONE = 1
SECTORX = 9
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_9_8.dds"
COLOR1 = 0xFF8000;
BGM1 = "z1_7_1.ogg"
EVENTKEY1 = 11
// 사자 계곡
[BGM_TRIGGER14]
ZONE = 1
SECTORX = 3
SECTORY = 1
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_3_1.dds"
COLOR1 = 0xFF0080;
BGM1 = "z1_8_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER15]
ZONE = 1
SECTORX = 3
SECTORY = 2
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_3_2.dds"
COLOR1 = 0xFF0080;
BGM1 = "z1_8_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER16]
ZONE = 1
SECTORX = 4
SECTORY = 1
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_4_1.dds"
COLOR1 = 0xFF0080;
BGM1 = "z1_8_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER17]
ZONE = 1
SECTORX = 4
SECTORY = 2
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_4_2.dds"
COLOR1 = 0xFF0080;
BGM1 = "z1_8_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER18]
ZONE = 1
SECTORX = 4
SECTORY = 3
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_4_3.dds"
COLOR1 = 0xFF0080;
BGM1 = "z1_8_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER19]
ZONE = 1
SECTORX = 5
SECTORY = 2
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_5_2.dds"
COLOR1 = 0xFF0080;
BGM1 = "z1_8_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER20]
ZONE = 1
SECTORX = 5
SECTORY = 3
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_5_3.dds"
COLOR1 = 0xFF0080;
BGM1 = "z1_8_1.ogg"
EVENTKEY1 = 11
// 관문소
[BGM_TRIGGER21]
ZONE = 1
SECTORX = 1
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_1_8.dds"
COLOR1 = 0x80FF00;
BGM1 = "z1_9_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER22]
ZONE = 1
SECTORX = 1
SECTORY = 9
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_1_9.dds"
COLOR1 = 0x80FF00;
BGM1 = "z1_9_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER23]
ZONE = 1
SECTORX = 2
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_2_8.dds"
COLOR1 = 0x80FF00;
BGM1 = "z1_9_1.ogg"
EVENTKEY1 = 11
// 리자드맨 서식지
[BGM_TRIGGER24]
ZONE = 1
SECTORX = 9
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_9_4.dds"
COLOR1 = 0x00FF80;
BGM1 = "z1_10_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER25]
ZONE = 1
SECTORX = 9
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_9_5.dds"
COLOR1 = 0x00FF80;
BGM1 = "z1_10_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER26]
ZONE = 1
SECTORX = 10
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_10_5.dds"
COLOR1 = 0x00FF80;
BGM1 = "z1_10_1.ogg"
EVENTKEY1 = 11
// 씨맨 서식지
[BGM_TRIGGER27]
ZONE = 1
SECTORX = 8
SECTORY = 0
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_8_0.dds"
COLOR1 = 0x8000FF;
BGM1 = "z1_11_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER28]
ZONE = 1
SECTORX = 8
SECTORY = 1
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_8_1.dds"
COLOR1 = 0x8000FF;
BGM1 = "z1_11_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER29]
ZONE = 1
SECTORX = 9
SECTORY = 0
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_9_0.dds"
COLOR1 = 0x8000FF;
BGM1 = "z1_11_1.ogg"
EVENTKEY1 = 11
// 이란샤 유적지
[BGM_TRIGGER30]
ZONE = 1
SECTORX = 3
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_3_8.dds"
COLOR1 = 0x0080FF;
BGM1 = "z1_12_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER31]
ZONE = 1
SECTORX = 4
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_4_8.dds"
COLOR1 = 0x0080FF;
BGM1 = "z1_12_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER32]
ZONE = 1
SECTORX = 4
SECTORY = 9
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_4_9.dds"
COLOR1 = 0x0080FF;
BGM1 = "z1_12_1.ogg"
EVENTKEY1 = 11
// 인면바위의 유적
[BGM_TRIGGER33]
ZONE = 1
SECTORX = 2
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_2_4.dds"
COLOR1 = 0x800080;
BGM1 = "z1_13_1.ogg"
EVENTKEY1 = 11
// 고블린 영토
[BGM_TRIGGER34]
ZONE = 1
SECTORX = 7
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z1_7_5.dds"
COLOR1 = 0x808000;
BGM1 = "z1_14_1.ogg"
EVENTKEY1 = 11
//============================================
// Lehan Spot - Zone 2
//============================================
// 오페니
[BGM_TRIGGER35]
ZONE = 2
SECTORX = 7
SECTORY = 10
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z2_7_10.dds"
COLOR1 = 0xFF0000;
BGM1 = "z2_1_1.ogg"
EVENTKEY1 = 1
// 베인 캠프
[BGM_TRIGGER36]
ZONE = 2
SECTORX = 2
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z2_2_8.dds"
COLOR1 = 0xFFFF00;
BGM1 = "z2_2_1.ogg"
EVENTKEY1 = 1
[BGM_TRIGGER37]
ZONE = 2
SECTORX = 2
SECTORY = 9
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z2_2_9.dds"
COLOR1 = 0xFFFF00;
BGM1 = "z2_2_1.ogg"
EVENTKEY1 = 1
// 유니테
[BGM_TRIGGER38]
ZONE = 2
SECTORX = 6
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z2_6_5.dds"
COLOR1 = 0xFF00FF;
BGM1 = "z2_3_1.ogg"
EVENTKEY1 = 1
// 시즈나
[BGM_TRIGGER39]
ZONE = 2
SECTORX = 10
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z2_10_4.dds"
COLOR1 = 0x00FFFF;
BGM1 = "z2_4_1.ogg"
EVENTKEY1 = 1
[BGM_TRIGGER40]
ZONE = 2
SECTORX = 10
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z2_10_5.dds"
COLOR1 = 0x00FFFF;
BGM1 = "z2_4_1.ogg"
EVENTKEY1 = 1
// 호수가캠프
[BGM_TRIGGER41]
ZONE = 2
SECTORX = 5
SECTORY = 10
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z2_5_10.dds"
COLOR1 = 0x00FF00;
BGM1 = "z2_5_1.ogg"
EVENTKEY1 = 11
//고대인의 무덤
[BGM_TRIGGER42]
ZONE = 2
SECTORX = 1
SECTORY = 3
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z2_1_3.dds"
COLOR1 = 0x0000FF;
BGM1 = "z2_6_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER43]
ZONE = 2
SECTORX = 2
SECTORY = 3
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z2_2_3.dds"
COLOR1 = 0x0000FF;
BGM1 = "z2_6_1.ogg"
EVENTKEY1 = 11
// 추락한 방주
[BGM_TRIGGER44]
ZONE = 2
SECTORX = 4
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z2_4_4.dds"
COLOR1 = 0xFF8000;
BGM1 = "z2_7_1.ogg"
EVENTKEY1 = 11
// 침수지역
[BGM_TRIGGER45]
ZONE = 2
SECTORX = 2
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z2_2_5.dds"
COLOR1 = 0xFF0080;
BGM1 = "z2_8_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER46]
ZONE = 2
SECTORX = 2
SECTORY = 6
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z2_2_6.dds"
COLOR1 = 0xFF0080;
BGM1 = "z2_8_1.ogg"
EVENTKEY1 = 11
// 루스티카타콤
[BGM_TRIGGER47]
ZONE = 2
SECTORX = 7
SECTORY = 1
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z2_7_1.dds"
COLOR1 = 0x80FF00;
BGM1 = "z2_9_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER48]
ZONE = 2
SECTORX = 7
SECTORY = 2
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z2_7_2.dds"
COLOR1 = 0x80FF00;
BGM1 = "z2_9_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER49]
ZONE = 2
SECTORX = 8
SECTORY = 1
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z2_8_1.dds"
COLOR1 = 0x80FF00;
BGM1 = "z2_9_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER50]
ZONE = 2
SECTORX = 8
SECTORY = 2
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z2_8_2.dds"
COLOR1 = 0x80FF00;
BGM1 = "z2_9_1.ogg"
EVENTKEY1 = 11
// 조난선
[BGM_TRIGGER51]
ZONE = 2
SECTORX = 10
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z2_10_7.dds"
COLOR1 = 0x00FF80;
BGM1 = "z2_10_1.ogg"
EVENTKEY1 = 11
//============================================
// Scyna island - Zone 4
//============================================
// 베린 항구
[BGM_TRIGGER52]
ZONE = 4
SECTORX = 1
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z4_1_4.dds"
COLOR1 = 0xFF0000;
BGM1 = "z4_1_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER53]
ZONE = 4
SECTORX = 2
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z4_2_4.dds"
COLOR1 = 0xFF0000;
BGM1 = "z4_1_1.ogg"
EVENTKEY1 = 2
// 하이레이크
[BGM_TRIGGER54]
ZONE = 4
SECTORX = 4
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z4_4_4.dds"
COLOR1 = 0xFFFF00;
BGM1 = "z4_2_1.ogg"
EVENTKEY1 = 2
// 파울린
[BGM_TRIGGER55]
ZONE = 4
SECTORX = 5
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z4_5_4.dds"
COLOR1 = 0xFF00FF;
BGM1 = "z4_3_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER56]
ZONE = 4
SECTORX = 5
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z4_5_5.dds"
COLOR1 = 0xFF00FF;
BGM1 = "z4_3_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER57]
ZONE = 4
SECTORX = 6
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z4_6_4.dds"
COLOR1 = 0xFF00FF;
BGM1 = "z4_3_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER58]
ZONE = 4
SECTORX = 6
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z4_6_5.dds"
COLOR1 = 0xFF00FF;
BGM1 = "z4_3_1.ogg"
EVENTKEY1 = 2
// 뉴베린 항구
[BGM_TRIGGER59]
ZONE = 4
SECTORX = 6
SECTORY = 2
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z4_6_2.dds"
COLOR1 = 0x00FFFF;
BGM1 = "z4_4_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER60]
ZONE = 4
SECTORX = 6
SECTORY = 3
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z4_6_3.dds"
COLOR1 = 0x00FFFF;
BGM1 = "z4_4_1.ogg"
EVENTKEY1 = 2
// 수상신전
[BGM_TRIGGER61]
ZONE = 4
SECTORX = 6
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z4_6_7.dds"
COLOR1 = 0x00FF00;
BGM1 = "z4_5_1.ogg"
EVENTKEY1 = 11
//============================================
// island of pain - Zone 5
//============================================
// 댄스턴
[BGM_TRIGGER62]
ZONE = 5
SECTORX = 2
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z5_2_7.dds"
COLOR1 = 0xFF0000;
BGM1 = "z5_1_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER63]
ZONE = 5
SECTORX = 2
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z5_2_8.dds"
COLOR1 = 0xFF0000;
BGM1 = "z5_1_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER64]
ZONE = 5
SECTORX = 3
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z5_3_7.dds"
COLOR1 = 0xFF0000;
BGM1 = "z5_1_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER65]
ZONE = 5
SECTORX = 3
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z5_3_8.dds"
COLOR1 = 0xFF0000;
BGM1 = "z5_1_1.ogg"
EVENTKEY1 = 2
// 칼리오
[BGM_TRIGGER66]
ZONE = 5
SECTORX = 6
SECTORY = 1
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z5_6_1.dds"
COLOR1 = 0xFFFF00;
BGM1 = "z5_2_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER67]
ZONE = 5
SECTORX = 6
SECTORY = 2
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z5_6_2.dds"
COLOR1 = 0xFFFF00;
BGM1 = "z5_2_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER68]
ZONE = 5
SECTORX = 7
SECTORY = 1
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z5_7_1.dds"
COLOR1 = 0xFFFF00;
BGM1 = "z5_2_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER69]
ZONE = 5
SECTORX = 7
SECTORY = 2
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z5_7_2.dds"
COLOR1 = 0xFFFF00;
BGM1 = "z5_2_1.ogg"
EVENTKEY1 = 2
// 오르티뉴
[BGM_TRIGGER70]
ZONE = 5
SECTORX = 7
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z5_7_5.dds"
COLOR1 = 0xFF00FF;
BGM1 = "z5_3_1.ogg"
EVENTKEY1 = 2
// 파르타인
[BGM_TRIGGER71]
ZONE = 5
SECTORX = 7
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z5_7_8.dds"
COLOR1 = 0x00FFFF;
BGM1 = "z5_4_1.ogg"
EVENTKEY1 = 2
// 바르윈
[BGM_TRIGGER72]
ZONE = 5
SECTORX = 9
SECTORY = 2
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z5_9_2.dds"
COLOR1 = 0x00FF00;
BGM1 = "z5_5_1.ogg"
EVENTKEY1 = 2
// 알타스트 페허
[BGM_TRIGGER73]
ZONE = 5
SECTORX = 2
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z5_2_4.dds"
COLOR1 = 0x0000FF;
BGM1 = "z5_6_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER74]
ZONE = 5
SECTORX = 2
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z5_2_5.dds"
COLOR1 = 0x0000FF;
BGM1 = "z5_6_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER75]
ZONE = 5
SECTORX = 3
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z5_3_4.dds"
COLOR1 = 0x0000FF;
BGM1 = "z5_6_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER76]
ZONE = 5
SECTORX = 3
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z5_3_4.dds"
COLOR1 = 0x0000FF;
BGM1 = "z5_6_1.ogg"
EVENTKEY1 = 11
// 불타버린 나무 기둥
[BGM_TRIGGER77]
ZONE = 5
SECTORX = 3
SECTORY = 3
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z5_3_3.dds"
COLOR1 = 0xFF8000;
BGM1 = "z5_7_1.ogg"
EVENTKEY1 = 11
//============================================
// island of pain - Zone 8
//============================================
// 에딘버러 성
[BGM_TRIGGER78]
ZONE = 8
SECTORX = 5
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_5_8.dds"
COLOR1 = 0xFF0000;
BGM1 = "z8_1_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER79]
ZONE = 8
SECTORX = 5
SECTORY = 9
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_5_9.dds"
COLOR1 = 0xFF0000;
BGM1 = "z8_1_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER80]
ZONE = 8
SECTORX = 5
SECTORY = 10
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_5_10.dds"
COLOR1 = 0xFF0000;
BGM1 = "z8_1_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER81]
ZONE = 8
SECTORX = 6
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_6_8.dds"
COLOR1 = 0xFF0000;
BGM1 = "z8_1_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER82]
ZONE = 8
SECTORX = 6
SECTORY = 9
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_6_9.dds"
COLOR1 = 0xFF0000;
BGM1 = "z8_1_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER83]
ZONE = 8
SECTORX = 6
SECTORY = 10
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_6_10.dds"
COLOR1 = 0xFF0000;
BGM1 = "z8_1_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER84]
ZONE = 8
SECTORX = 7
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_7_8.dds"
COLOR1 = 0xFF0000;
BGM1 = "z8_1_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER85]
ZONE = 8
SECTORX = 7
SECTORY = 9
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_7_9.dds"
COLOR1 = 0xFF0000;
BGM1 = "z8_1_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER86]
ZONE = 8
SECTORX = 7
SECTORY = 10
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_7_10.dds"
COLOR1 = 0xFF0000;
BGM1 = "z8_1_1.ogg"
EVENTKEY1 = 2
// 클라우츠
[BGM_TRIGGER87]
ZONE = 8
SECTORX = 10
SECTORY = 9
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_10_9.dds"
COLOR1 = 0xFFFF00;
BGM1 = "z8_2_1.ogg"
EVENTKEY1 = 11
// 그린 웨일즈
[BGM_TRIGGER88]
ZONE = 8
SECTORX = 2
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_2_7.dds"
COLOR1 = 0xFF00FF;
BGM1 = "z8_3_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER89]
ZONE = 8
SECTORX = 2
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_2_8.dds"
COLOR1 = 0xFF00FF;
BGM1 = "z8_3_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER90]
ZONE = 8
SECTORX = 3
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_3_7.dds"
COLOR1 = 0xFF00FF;
BGM1 = "z8_3_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER91]
ZONE = 8
SECTORX = 3
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_3_8.dds"
COLOR1 = 0xFF00FF;
BGM1 = "z8_3_1.ogg"
EVENTKEY1 = 11
// 미들 캠프
[BGM_TRIGGER92]
ZONE = 8
SECTORX = 3
SECTORY = 3
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_3_3.dds"
COLOR1 = 0x00FFFF;
BGM1 = "z8_4_1.ogg"
EVENTKEY1 = 11
// 평화의 상징물
[BGM_TRIGGER93]
ZONE = 8
SECTORX = 4
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_4_8.dds"
COLOR1 = 0x00FF00;
BGM1 = "z8_5_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER94]
ZONE = 8
SECTORX = 5
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_5_8.dds"
COLOR1 = 0x00FF00;
BGM1 = "z8_5_1.ogg"
EVENTKEY1 = 11
// 로슈 캠프
[BGM_TRIGGER95]
ZONE = 8
SECTORX = 9
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_9_4.dds"
COLOR1 = 0x0000FF;
BGM1 = "z8_6_1.ogg"
EVENTKEY1 = 11
// 아돈 킵
[BGM_TRIGGER96]
ZONE = 8
SECTORX = 4
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_4_5.dds"
COLOR1 = 0xFF8000;
BGM1 = "z8_7_1.ogg"
EVENTKEY1 = 11
// 워츠 킵
[BGM_TRIGGER97]
ZONE = 8
SECTORX = 9
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_9_7.dds"
COLOR1 = 0xFF0080;
BGM1 = "z8_8_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER98]
ZONE = 8
SECTORX = 9
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_9_8.dds"
COLOR1 = 0xFF0080;
BGM1 = "z8_8_1.ogg"
EVENTKEY1 = 11
// 잃어버린 유적
[BGM_TRIGGER99]
ZONE = 8
SECTORX = 2
SECTORY = 10
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_2_10.dds"
COLOR1 = 0x80FF00;
BGM1 = "z8_9_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER100]
ZONE = 8
SECTORX = 3
SECTORY = 10
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_3_10.dds"
COLOR1 = 0x80FF00;
BGM1 = "z8_9_1.ogg"
EVENTKEY1 = 11
// 그랜드 풀
[BGM_TRIGGER101]
ZONE = 8
SECTORX = 6
SECTORY = 3
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_6_3.dds"
COLOR1 = 0x00FF80;
BGM1 = "z8_10_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER102]
ZONE = 8
SECTORX = 6
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_6_4.dds"
COLOR1 = 0x00FF80;
BGM1 = "z8_10_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER103]
ZONE = 8
SECTORX = 7
SECTORY = 3
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_7_3.dds"
COLOR1 = 0x00FF80;
BGM1 = "z8_10_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER104]
ZONE = 8
SECTORX = 7
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_7_4.dds"
COLOR1 = 0x00FF80;
BGM1 = "z8_10_1.ogg"
EVENTKEY1 = 2
// 그랜드 풀 계곡
[BGM_TRIGGER105]
ZONE = 8
SECTORX = 6
SECTORY = 1
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_6_1.dds"
COLOR1 = 0x8000FF;
BGM1 = "z8_11_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER106]
ZONE = 8
SECTORX = 6
SECTORY = 2
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_6_2.dds"
COLOR1 = 0x8000FF;
BGM1 = "z8_11_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER107]
ZONE = 8
SECTORX = 6
SECTORY = 3
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_6_3.dds"
COLOR1 = 0x8000FF;
BGM1 = "z8_11_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER108]
ZONE = 8
SECTORX = 7
SECTORY = 2
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_7_2.dds"
COLOR1 = 0x8000FF;
BGM1 = "z8_11_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER109]
ZONE = 8
SECTORX = 7
SECTORY = 3
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z8_7_3.dds"
COLOR1 = 0x8000FF;
BGM1 = "z8_11_1.ogg"
EVENTKEY1 = 11
//============================================
// Almighty Land - Zone 12
//============================================
// 에딘버러 성
[BGM_TRIGGER110]
ZONE = 12
SECTORX = 7
SECTORY = 6
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_7_6.dds"
COLOR1 = 0xFF0000;
BGM1 = "z12_1_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER111]
ZONE = 12
SECTORX = 7
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_7_7.dds"
COLOR1 = 0xFF0000;
BGM1 = "z12_1_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER112]
ZONE = 12
SECTORX = 7
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_7_8.dds"
COLOR1 = 0xFF0000;
BGM1 = "z12_1_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER113]
ZONE = 12
SECTORX = 8
SECTORY = 6
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_8_6.dds"
COLOR1 = 0xFF0000;
BGM1 = "z12_1_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER114]
ZONE = 12
SECTORX = 8
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_8_7.dds"
COLOR1 = 0xFF0000;
BGM1 = "z12_1_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER115]
ZONE = 12
SECTORX = 8
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_8_8.dds"
COLOR1 = 0xFF0000;
BGM1 = "z12_1_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER116]
ZONE = 12
SECTORX = 9
SECTORY = 6
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_9_6.dds"
COLOR1 = 0xFF0000;
BGM1 = "z12_1_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER117]
ZONE = 12
SECTORX = 9
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_9_7.dds"
COLOR1 = 0xFF0000;
BGM1 = "z12_1_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER118]
ZONE = 12
SECTORX = 9
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_9_8.dds"
COLOR1 = 0xFF0000;
BGM1 = "z12_1_1.ogg"
EVENTKEY1 = 2
// 다크씨맨 마을
[BGM_TRIGGER119]
ZONE = 12
SECTORX = 7
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_7_7.dds"
COLOR1 = 0xFFFF00;
BGM1 = "z12_2_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER120]
ZONE = 12
SECTORX = 7
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_7_8.dds"
COLOR1 = 0xFFFF00;
BGM1 = "z12_2_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER121]
ZONE = 12
SECTORX = 9
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_9_8.dds"
COLOR1 = 0xFFFF00;
BGM1 = "z12_2_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER122]
ZONE = 12
SECTORX = 10
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_10_8.dds"
COLOR1 = 0xFFFF00;
BGM1 = "z12_2_1.ogg"
EVENTKEY1 = 11
// 가시나무 숲
[BGM_TRIGGER123]
ZONE = 12
SECTORX = 7
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_7_8.dds"
COLOR1 = 0xFF00FF;
BGM1 = "z12_3_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER124]
ZONE = 12
SECTORX = 7
SECTORY = 9
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_7_9.dds"
COLOR1 = 0xFF00FF;
BGM1 = "z12_3_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER125]
ZONE = 12
SECTORX = 8
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_8_8.dds"
COLOR1 = 0xFF00FF;
BGM1 = "z12_3_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER126]
ZONE = 12
SECTORX = 8
SECTORY = 9
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_8_9.dds"
COLOR1 = 0xFF00FF;
BGM1 = "z12_3_1.ogg"
EVENTKEY1 = 11
// 동쪽 평원
[BGM_TRIGGER127]
ZONE = 12
SECTORX = 10
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_10_7.dds"
COLOR1 = 0x00FFFF;
BGM1 = "z12_4_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER128]
ZONE = 12
SECTORX = 10
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_10_8.dds"
COLOR1 = 0x00FFFF;
BGM1 = "z12_4_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER129]
ZONE = 12
SECTORX = 11
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_11_7.dds"
COLOR1 = 0x00FFFF;
BGM1 = "z12_4_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER130]
ZONE = 12
SECTORX = 11
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_11_8.dds"
COLOR1 = 0x00FFFF;
BGM1 = "z12_4_1.ogg"
EVENTKEY1 = 11
// 트라이벌 마을
[BGM_TRIGGER131]
ZONE = 12
SECTORX = 6
SECTORY = 10
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_6_10.dds"
COLOR1 = 0x00FF00;
BGM1 = "z12_5_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER132]
ZONE = 12
SECTORX = 6
SECTORY = 11
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_6_11.dds"
COLOR1 = 0x00FF00;
BGM1 = "z12_5_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER133]
ZONE = 12
SECTORX = 7
SECTORY = 9
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_7_9.dds"
COLOR1 = 0x00FF00;
BGM1 = "z12_5_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER134]
ZONE = 12
SECTORX = 7
SECTORY = 10
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_7_10.dds"
COLOR1 = 0x00FF00;
BGM1 = "z12_5_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER135]
ZONE = 12
SECTORX = 7
SECTORY = 11
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_7_11.dds"
COLOR1 = 0x00FF00;
BGM1 = "z12_5_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER136]
ZONE = 12
SECTORX = 8
SECTORY = 9
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_8_9.dds"
COLOR1 = 0x00FF00;
BGM1 = "z12_5_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER137]
ZONE = 12
SECTORX = 8
SECTORY = 10
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_8_10.dds"
COLOR1 = 0x00FF00;
BGM1 = "z12_5_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER138]
ZONE = 12
SECTORX = 8
SECTORY = 11
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_8_11.dds"
COLOR1 = 0x00FF00;
BGM1 = "z12_5_1.ogg"
EVENTKEY1 = 11
// 카르테란트 우익단체
[BGM_TRIGGER139]
ZONE = 12
SECTORX = 11
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_11_8.dds"
COLOR1 = 0x0000FF;
BGM1 = "z12_6_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER140]
ZONE = 12
SECTORX = 11
SECTORY = 9
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_11_9.dds"
COLOR1 = 0x0000FF;
BGM1 = "z12_6_1.ogg"
EVENTKEY1 = 11
// 생명의 사당
[BGM_TRIGGER141]
ZONE = 12
SECTORX = 9
SECTORY = 10
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_9_10.dds"
COLOR1 = 0xFF8000;
BGM1 = "z12_7_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER142]
ZONE = 12
SECTORX = 9
SECTORY = 11
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_9_11.dds"
COLOR1 = 0xFF8000;
BGM1 = "z12_7_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER143]
ZONE = 12
SECTORX = 10
SECTORY = 10
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_10_10.dds"
COLOR1 = 0xFF8000;
BGM1 = "z12_7_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER144]
ZONE = 12
SECTORX = 10
SECTORY = 11
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_10_11.dds"
COLOR1 = 0xFF8000;
BGM1 = "z12_7_1.ogg"
EVENTKEY1 = 11
// 고대인의 마을
[BGM_TRIGGER145]
ZONE = 12
SECTORX = 1
SECTORY = 1
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_1_1.dds"
COLOR1 = 0xFF0080;
BGM1 = "z12_8_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER146]
ZONE = 12
SECTORX = 1
SECTORY = 2
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_1_2.dds"
COLOR1 = 0xFF0080;
BGM1 = "z12_8_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER147]
ZONE = 12
SECTORX = 1
SECTORY = 3
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_1_3.dds"
COLOR1 = 0xFF0080;
BGM1 = "z12_8_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER148]
ZONE = 12
SECTORX = 2
SECTORY = 1
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_2_1.dds"
COLOR1 = 0xFF0080;
BGM1 = "z12_8_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER149]
ZONE = 12
SECTORX = 2
SECTORY = 2
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_2_2.dds"
COLOR1 = 0xFF0080;
BGM1 = "z12_8_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER150]
ZONE = 12
SECTORX = 2
SECTORY = 3
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_2_3.dds"
COLOR1 = 0xFF0080;
BGM1 = "z12_8_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER151]
ZONE = 12
SECTORX = 3
SECTORY = 1
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_3_1.dds"
COLOR1 = 0xFF0080;
BGM1 = "z12_8_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER152]
ZONE = 12
SECTORX = 3
SECTORY = 2
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_3_2.dds"
COLOR1 = 0xFF0080;
BGM1 = "z12_8_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER153]
ZONE = 12
SECTORX = 3
SECTORY = 3
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_3_3.dds"
COLOR1 = 0xFF0080;
BGM1 = "z12_8_1.ogg"
EVENTKEY1 = 11
// 동쪽 배릭 마을
[BGM_TRIGGER154]
ZONE = 12
SECTORX = 10
SECTORY = 6
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_10_6.dds"
COLOR1 = 0x80FF00;
BGM1 = "z12_9_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER155]
ZONE = 12
SECTORX = 10
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_10_7.dds"
COLOR1 = 0x80FF00;
BGM1 = "z12_9_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER156]
ZONE = 12
SECTORX = 11
SECTORY = 6
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_11_6.dds"
COLOR1 = 0x80FF00;
BGM1 = "z12_9_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER157]
ZONE = 12
SECTORX = 11
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_11_7.dds"
COLOR1 = 0x80FF00;
BGM1 = "z12_9_1.ogg"
EVENTKEY1 = 11
// 중앙 배릭 마을
[BGM_TRIGGER158]
ZONE = 12
SECTORX = 5
SECTORY = 6
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_5_6.dds"
COLOR1 = 0x00FF80;
BGM1 = "z12_10_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER159]
ZONE = 12
SECTORX = 5
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_5_7.dds"
COLOR1 = 0x00FF80;
BGM1 = "z12_10_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER160]
ZONE = 12
SECTORX = 6
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_6_5.dds"
COLOR1 = 0x00FF80;
BGM1 = "z12_10_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER161]
ZONE = 12
SECTORX = 6
SECTORY = 6
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_6_6.dds"
COLOR1 = 0x00FF80;
BGM1 = "z12_10_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER162]
ZONE = 12
SECTORX = 6
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_6_7.dds"
COLOR1 = 0x00FF80;
BGM1 = "z12_10_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER163]
ZONE = 12
SECTORX = 6
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_6_8.dds"
COLOR1 = 0x00FF80;
BGM1 = "z12_10_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER164]
ZONE = 12
SECTORX = 7
SECTORY = 6
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_7_6.dds"
COLOR1 = 0x00FF80;
BGM1 = "z12_10_1.ogg"
EVENTKEY1 = 11
// 북쪽 배릭 마을
[BGM_TRIGGER165]
ZONE = 12
SECTORX = 8
SECTORY = 10
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_8_10.dds"
COLOR1 = 0x8000FF;
BGM1 = "z12_11_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER166]
ZONE = 12
SECTORX = 8
SECTORY = 11
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_8_11.dds"
COLOR1 = 0x8000FF;
BGM1 = "z12_11_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER167]
ZONE = 12
SECTORX = 9
SECTORY = 10
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_9_10.dds"
COLOR1 = 0x8000FF;
BGM1 = "z12_11_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER168]
ZONE = 12
SECTORX = 9
SECTORY = 11
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_9_11.dds"
COLOR1 = 0x8000FF;
BGM1 = "z12_11_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER169]
ZONE = 12
SECTORX = 10
SECTORY = 10
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_10_10.dds"
COLOR1 = 0x8000FF;
BGM1 = "z12_11_1.ogg"
EVENTKEY1 = 11
// 동쪽 버섯 숲
[BGM_TRIGGER170]
ZONE = 12
SECTORX = 8
SECTORY = 9
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_8_9.dds"
COLOR1 = 0x0080FF;
BGM1 = "z12_13_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER171]
ZONE = 12
SECTORX = 8
SECTORY = 10
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_8_10.dds"
COLOR1 = 0x0080FF;
BGM1 = "z12_13_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER172]
ZONE = 12
SECTORX = 9
SECTORY = 9
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_9_9.dds"
COLOR1 = 0x0080FF;
BGM1 = "z12_13_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER173]
ZONE = 12
SECTORX = 9
SECTORY = 10
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_9_10.dds"
COLOR1 = 0x0080FF;
BGM1 = "z12_13_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER174]
ZONE = 12
SECTORX = 10
SECTORY = 9
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_10_9.dds"
COLOR1 = 0x0080FF;
BGM1 = "z12_13_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER175]
ZONE = 12
SECTORX = 10
SECTORY = 10
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_10_10.dds"
COLOR1 = 0x0080FF;
BGM1 = "z12_13_1.ogg"
EVENTKEY1 = 11
//남쪽 버섯 숲
[BGM_TRIGGER176]
ZONE = 12
SECTORX = 9
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_9_5.dds"
COLOR1 = 0xFF4000;
BGM1 = "z12_14_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER177]
ZONE = 12
SECTORX = 9
SECTORY = 6
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_9_6.dds"
COLOR1 = 0xFF4000;
BGM1 = "z12_14_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER178]
ZONE = 12
SECTORX = 10
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_10_5.dds"
COLOR1 = 0xFF4000;
BGM1 = "z12_14_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER179]
ZONE = 12
SECTORX = 10
SECTORY = 6
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_10_6.dds"
COLOR1 = 0xFF4000;
BGM1 = "z12_14_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER180]
ZONE = 12
SECTORX = 11
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_11_5.dds"
COLOR1 = 0xFF4000;
BGM1 = "z12_14_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER181]
ZONE = 12
SECTORX = 11
SECTORY = 6
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_11_6.dds"
COLOR1 = 0xFF4000;
BGM1 = "z12_14_1.ogg"
EVENTKEY1 = 11
//서쪽 버섯 숲
[BGM_TRIGGER182]
ZONE = 12
SECTORX = 6
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_6_8.dds"
COLOR1 = 0xFF0040;
BGM1 = "z12_15_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER183]
ZONE = 12
SECTORX = 6
SECTORY = 9
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_6_9.dds"
COLOR1 = 0xFF0040;
BGM1 = "z12_15_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER184]
ZONE = 12
SECTORX = 7
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_7_8.dds"
COLOR1 = 0xFF0040;
BGM1 = "z12_15_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER185]
ZONE = 12
SECTORX = 7
SECTORY = 9
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_7_9.dds"
COLOR1 = 0xFF0040;
BGM1 = "z12_15_1.ogg"
EVENTKEY1 = 11
//노나트 지역
[BGM_TRIGGER186]
ZONE = 12
SECTORX = 8
SECTORY = 3
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_8_3.dds"
COLOR1 = 0x40FF00;
BGM1 = "z12_16_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER187]
ZONE = 12
SECTORX = 8
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_8_4.dds"
COLOR1 = 0x40FF00;
BGM1 = "z12_16_1.ogg"
EVENTKEY1 = 11
//아퀼라의 무덤
[BGM_TRIGGER188]
ZONE = 12
SECTORX = 2
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_2_5.dds"
COLOR1 = 0x00FF40;
BGM1 = "z12_17_1.ogg"
EVENTKEY1 = 11
// 북쪽 악어 늪
[BGM_TRIGGER189]
ZONE = 12
SECTORX = 3
SECTORY = 10
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_3_10.dds"
COLOR1 = 0x4000FF;
BGM1 = "z12_18_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER190]
ZONE = 12
SECTORX = 3
SECTORY = 11
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_3_11.dds"
COLOR1 = 0x4000FF;
BGM1 = "z12_18_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER191]
ZONE = 12
SECTORX = 4
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_4_8.dds"
COLOR1 = 0x4000FF;
BGM1 = "z12_18_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER192]
ZONE = 12
SECTORX = 4
SECTORY = 9
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_4_9.dds"
COLOR1 = 0x4000FF;
BGM1 = "z12_18_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER193]
ZONE = 12
SECTORX = 4
SECTORY = 10
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_4_10.dds"
COLOR1 = 0x4000FF;
BGM1 = "z12_18_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER194]
ZONE = 12
SECTORX = 4
SECTORY = 11
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_4_11.dds"
COLOR1 = 0x4000FF;
BGM1 = "z12_18_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER195]
ZONE = 12
SECTORX = 5
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_5_8.dds"
COLOR1 = 0x4000FF;
BGM1 = "z12_18_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER196]
ZONE = 12
SECTORX = 5
SECTORY = 9
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_5_9.dds"
COLOR1 = 0x4000FF;
BGM1 = "z12_18_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER197]
ZONE = 12
SECTORX = 5
SECTORY = 10
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_5_10.dds"
COLOR1 = 0x4000FF;
BGM1 = "z12_18_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER198]
ZONE = 12
SECTORX = 5
SECTORY = 11
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_5_11.dds"
COLOR1 = 0x4000FF;
BGM1 = "z12_18_1.ogg"
EVENTKEY1 = 11
// 중앙 악어 늪
[BGM_TRIGGER199]
ZONE = 12
SECTORX = 4
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_4_5.dds"
COLOR1 = 0x0040FF;
BGM1 = "z12_19_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER200]
ZONE = 12
SECTORX = 4
SECTORY = 6
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_4_6.dds"
COLOR1 = 0x0040FF;
BGM1 = "z12_19_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER201]
ZONE = 12
SECTORX = 4
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_4_7.dds"
COLOR1 = 0x0040FF;
BGM1 = "z12_19_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER202]
ZONE = 12
SECTORX = 4
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_4_8.dds"
COLOR1 = 0x0040FF;
BGM1 = "z12_19_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER203]
ZONE = 12
SECTORX = 5
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_5_5.dds"
COLOR1 = 0x0040FF;
BGM1 = "z12_19_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER204]
ZONE = 12
SECTORX = 5
SECTORY = 6
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_5_6.dds"
COLOR1 = 0x0040FF;
BGM1 = "z12_19_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER205]
ZONE = 12
SECTORX = 5
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_5_7.dds"
COLOR1 = 0x0040FF;
BGM1 = "z12_19_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER206]
ZONE = 12
SECTORX = 5
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_5_8.dds"
COLOR1 = 0x0040FF;
BGM1 = "z12_19_1.ogg"
EVENTKEY1 = 11
// 남쪽 악어 늪
[BGM_TRIGGER207]
ZONE = 12
SECTORX = 5
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_5_4.dds"
COLOR1 = 0xFFC000;
BGM1 = "z12_20_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER208]
ZONE = 12
SECTORX = 5
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_5_5.dds"
COLOR1 = 0xFFC000;
BGM1 = "z12_20_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER209]
ZONE = 12
SECTORX = 6
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_6_4.dds"
COLOR1 = 0xFFC000;
BGM1 = "z12_20_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER210]
ZONE = 12
SECTORX = 6
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_6_5.dds"
COLOR1 = 0xFFC000;
BGM1 = "z12_20_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER211]
ZONE = 12
SECTORX = 7
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_7_5.dds"
COLOR1 = 0xFFC000;
BGM1 = "z12_20_1.ogg"
EVENTKEY1 = 11
// 얼음 평원
[BGM_TRIGGER212]
ZONE = 12
SECTORX = 3
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_3_5.dds"
COLOR1 = 0xFF00C0;
BGM1 = "z12_21_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER213]
ZONE = 12
SECTORX = 3
SECTORY = 6
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_3_6.dds"
COLOR1 = 0xFF00C0;
BGM1 = "z12_21_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER214]
ZONE = 12
SECTORX = 3
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_3_7.dds"
COLOR1 = 0xFF00C0;
BGM1 = "z12_21_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER215]
ZONE = 12
SECTORX = 4
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_4_4.dds"
COLOR1 = 0xFF00C0;
BGM1 = "z12_21_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER216]
ZONE = 12
SECTORX = 4
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_4_5.dds"
COLOR1 = 0xFF00C0;
BGM1 = "z12_21_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER217]
ZONE = 12
SECTORX = 4
SECTORY = 6
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_4_6.dds"
COLOR1 = 0xFF00C0;
BGM1 = "z12_21_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER218]
ZONE = 12
SECTORX = 4
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_4_7.dds"
COLOR1 = 0xFF00C0;
BGM1 = "z12_21_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER219]
ZONE = 12
SECTORX = 5
SECTORY = 3
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_5_3.dds"
COLOR1 = 0xFF00C0;
BGM1 = "z12_21_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER220]
ZONE = 12
SECTORX = 5
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_5_4.dds"
COLOR1 = 0xFF00C0;
BGM1 = "z12_21_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER221]
ZONE = 12
SECTORX = 6
SECTORY = 3
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_6_3.dds"
COLOR1 = 0xFF00C0;
BGM1 = "z12_21_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER222]
ZONE = 12
SECTORX = 6
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_6_4.dds"
COLOR1 = 0xFF00C0;
BGM1 = "z12_21_1.ogg"
EVENTKEY1 = 11
// 북쪽 얼음 평원
[BGM_TRIGGER223]
ZONE = 12
SECTORX = 1
SECTORY = 6
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_1_6.dds"
COLOR1 = 0xC0FF00;
BGM1 = "z12_22_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER224]
ZONE = 12
SECTORX = 1
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_1_7.dds"
COLOR1 = 0xC0FF00;
BGM1 = "z12_22_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER225]
ZONE = 12
SECTORX = 1
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_1_8.dds"
COLOR1 = 0xC0FF00;
BGM1 = "z12_22_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER226]
ZONE = 12
SECTORX = 1
SECTORY = 9
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_1_9.dds"
COLOR1 = 0xC0FF00;
BGM1 = "z12_22_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER227]
ZONE = 12
SECTORX = 2
SECTORY = 6
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_2_6.dds"
COLOR1 = 0xC0FF00;
BGM1 = "z12_22_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER228]
ZONE = 12
SECTORX = 2
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_2_7.dds"
COLOR1 = 0xC0FF00;
BGM1 = "z12_22_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER229]
ZONE = 12
SECTORX = 2
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_2_8.dds"
COLOR1 = 0xC0FF00;
BGM1 = "z12_22_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER230]
ZONE = 12
SECTORX = 2
SECTORY = 9
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_2_9.dds"
COLOR1 = 0xC0FF00;
BGM1 = "z12_22_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER231]
ZONE = 12
SECTORX = 3
SECTORY = 6
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_3_6.dds"
COLOR1 = 0xC0FF00;
BGM1 = "z12_22_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER232]
ZONE = 12
SECTORX = 3
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_3_7.dds"
COLOR1 = 0xC0FF00;
BGM1 = "z12_22_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER233]
ZONE = 12
SECTORX = 3
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_3_8.dds"
COLOR1 = 0xC0FF00;
BGM1 = "z12_22_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER234]
ZONE = 12
SECTORX = 3
SECTORY = 9
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_3_9.dds"
COLOR1 = 0xC0FF00;
BGM1 = "z12_22_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER235]
ZONE = 12
SECTORX = 4
SECTORY = 7
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_4_7.dds"
COLOR1 = 0xC0FF00;
BGM1 = "z12_22_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER236]
ZONE = 12
SECTORX = 4
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_4_8.dds"
COLOR1 = 0xC0FF00;
BGM1 = "z12_22_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER237]
ZONE = 12
SECTORX = 4
SECTORY = 9
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_4_9.dds"
COLOR1 = 0xC0FF00;
BGM1 = "z12_22_1.ogg"
EVENTKEY1 = 11
//남쪽 얼음 평원
[BGM_TRIGGER238]
ZONE = 12
SECTORX = 5
SECTORY = 1
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_5_1.dds"
COLOR1 = 0x00FFC0;
BGM1 = "z12_23_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER239]
ZONE = 12
SECTORX = 5
SECTORY = 2
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_5_2.dds"
COLOR1 = 0x00FFC0;
BGM1 = "z12_23_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER240]
ZONE = 12
SECTORX = 5
SECTORY = 3
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_5_3.dds"
COLOR1 = 0x00FFC0;
BGM1 = "z12_23_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER241]
ZONE = 12
SECTORX = 6
SECTORY = 1
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_6_1.dds"
COLOR1 = 0x00FFC0;
BGM1 = "z12_23_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER242]
ZONE = 12
SECTORX = 6
SECTORY = 2
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_6_2.dds"
COLOR1 = 0x00FFC0;
BGM1 = "z12_23_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER243]
ZONE = 12
SECTORX = 6
SECTORY = 3
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_6_3.dds"
COLOR1 = 0x00FFC0;
BGM1 = "z12_23_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER244]
ZONE = 12
SECTORX = 6
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_6_4.dds"
COLOR1 = 0x00FFC0;
BGM1 = "z12_23_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER245]
ZONE = 12
SECTORX = 7
SECTORY = 1
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_7_1.dds"
COLOR1 = 0x00FFC0;
BGM1 = "z12_23_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER246]
ZONE = 12
SECTORX = 7
SECTORY = 2
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_7_2.dds"
COLOR1 = 0x00FFC0;
BGM1 = "z12_23_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER247]
ZONE = 12
SECTORX = 7
SECTORY = 3
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_7_3.dds"
COLOR1 = 0x00FFC0;
BGM1 = "z12_23_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER248]
ZONE = 12
SECTORX = 8
SECTORY = 1
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_8_1.dds"
COLOR1 = 0x00FFC0;
BGM1 = "z12_23_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER249]
ZONE = 12
SECTORX = 8
SECTORY = 2
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_8_2.dds"
COLOR1 = 0x00FFC0;
BGM1 = "z12_23_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER250]
ZONE = 12
SECTORX = 8
SECTORY = 3
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_8_3.dds"
COLOR1 = 0x00FFC0;
BGM1 = "z12_23_1.ogg"
EVENTKEY1 = 11
// 세비지 포처 캠프
[BGM_TRIGGER251]
ZONE = 12
SECTORX = 2
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_2_5.dds"
COLOR1 = 0xC000FF;
BGM1 = "z12_24_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER252]
ZONE = 12
SECTORX = 2
SECTORY = 6
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_2_6.dds"
COLOR1 = 0xC000FF;
BGM1 = "z12_24_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER253]
ZONE = 12
SECTORX = 3
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_3_5.dds"
COLOR1 = 0xC000FF;
BGM1 = "z12_24_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER254]
ZONE = 12
SECTORX = 3
SECTORY = 6
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_3_6.dds"
COLOR1 = 0xC000FF;
BGM1 = "z12_24_1.ogg"
EVENTKEY1 = 11
//스노우림프 마을
[BGM_TRIGGER255]
ZONE = 12
SECTORX = 3
SECTORY = 8
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_3_8.dds"
COLOR1 = 0x00C0FF;
BGM1 = "z12_25_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER256]
ZONE = 12
SECTORX = 3
SECTORY = 9
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_3_9.dds"
COLOR1 = 0x00C0FF;
BGM1 = "z12_25_1.ogg"
EVENTKEY1 = 11
//죽음의 숲
[BGM_TRIGGER257]
ZONE = 12
SECTORX = 1
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_1_4.dds"
COLOR1 = 0xFF80C0;
BGM1 = "z12_26_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER258]
ZONE = 12
SECTORX = 1
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_1_5.dds"
COLOR1 = 0xFF80C0;
BGM1 = "z12_26_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER259]
ZONE = 12
SECTORX = 2
SECTORY = 3
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_2_3.dds"
COLOR1 = 0xFF80C0;
BGM1 = "z12_26_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER260]
ZONE = 12
SECTORX = 2
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_2_4.dds"
COLOR1 = 0xFF80C0;
BGM1 = "z12_26_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER261]
ZONE = 12
SECTORX = 2
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_2_5.dds"
COLOR1 = 0xFF80C0;
BGM1 = "z12_26_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER262]
ZONE = 12
SECTORX = 3
SECTORY = 2
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_3_2.dds"
COLOR1 = 0xFF80C0;
BGM1 = "z12_26_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER263]
ZONE = 12
SECTORX = 3
SECTORY = 3
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_3_3.dds"
COLOR1 = 0xFF80C0;
BGM1 = "z12_26_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER264]
ZONE = 12
SECTORX = 3
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_3_4.dds"
COLOR1 = 0xFF80C0;
BGM1 = "z12_26_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER265]
ZONE = 12
SECTORX = 3
SECTORY = 5
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_3_5.dds"
COLOR1 = 0xFF80C0;
BGM1 = "z12_26_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER266]
ZONE = 12
SECTORX = 4
SECTORY = 2
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_4_2.dds"
COLOR1 = 0xFF80C0;
BGM1 = "z12_26_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER267]
ZONE = 12
SECTORX = 4
SECTORY = 3
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_4_3.dds"
COLOR1 = 0xFF80C0;
BGM1 = "z12_26_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER268]
ZONE = 12
SECTORX = 4
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_4_4.dds"
COLOR1 = 0xFF80C0;
BGM1 = "z12_26_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER269]
ZONE = 12
SECTORX = 5
SECTORY = 2
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_5_2.dds"
COLOR1 = 0xFF80C0;
BGM1 = "z12_26_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER270]
ZONE = 12
SECTORX = 5
SECTORY = 3
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_5_3.dds"
COLOR1 = 0xFF80C0;
BGM1 = "z12_26_1.ogg"
EVENTKEY1 = 11
[BGM_TRIGGER271]
ZONE = 12
SECTORX = 5
SECTORY = 4
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_5_4.dds"
COLOR1 = 0xFF80C0;
BGM1 = "z12_26_1.ogg"
EVENTKEY1 = 11
// 뒤틀린차원
[BGM_TRIGGER272]
ZONE = 12
SECTORX = 1
SECTORY = 10
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_1_10.dds"
COLOR1 = 0x80FFC0;
BGM1 = "z12_27_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER273]
ZONE = 12
SECTORX = 1
SECTORY = 11
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_1_11.dds"
COLOR1 = 0x80FFC0;
BGM1 = "z12_27_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER274]
ZONE = 12
SECTORX = 2
SECTORY = 10
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_2_10.dds"
COLOR1 = 0x80FFC0;
BGM1 = "z12_27_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER275]
ZONE = 12
SECTORX = 2
SECTORY = 11
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_2_11.dds"
COLOR1 = 0x80FFC0;
BGM1 = "z12_27_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER276]
ZONE = 12
SECTORX = 3
SECTORY = 10
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_3_10.dds"
COLOR1 = 0x80FFC0;
BGM1 = "z12_27_1.ogg"
EVENTKEY1 = 2
[BGM_TRIGGER277]
ZONE = 12
SECTORX = 3
SECTORY = 11
EVENTNUM = 1
TEXTURE = "C:\\릴사운드스크립트\\z12_3_11.dds"
COLOR1 = 0x80FFC0;
BGM1 = "z12_27_1.ogg"
EVENTKEY1 = 2