Files
Client/GameTools/NeoRylClient/SkillSystem.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

39 lines
900 B
C++

// SkillSystem.h: interface for the CSkillSystem class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SKILLSYSTEM_H__A1E4214E_97C3_4E39_BB99_605E8BEE36CF__INCLUDED_)
#define AFX_SKILLSYSTEM_H__A1E4214E_97C3_4E39_BB99_605E8BEE36CF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SkillNode.h"
#include <vector>
using namespace std;
typedef struct EffectNode
{
unsigned long m_dwTargetID;
CEffScript *m_lpEffect;
} EffectNode, *LPEffectNode;
class CSkillSystem
{
public:
CSkillNode * GetNormalSkillNode(void);
void Update(void);
void AddSkill(CSkillNode *lpSkillNode);
vector<CSkillNode *> m_lstSkillNode;
vector<LPEffectNode> m_lstEffect;
CSkillSystem();
~CSkillSystem();
};
extern CSkillSystem g_SkillSystem;
#endif // !defined(AFX_SKILLSYSTEM_H__A1E4214E_97C3_4E39_BB99_605E8BEE36CF__INCLUDED_)