Files
Client/GameTools/Zallad3D SceneClass/SceneNode.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

135 lines
4.7 KiB
C++

// SceneNode.cpp: implementation of the CSceneNode class.
//
//////////////////////////////////////////////////////////////////////
#include "SceneNode.h"
#include "SceneManager.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CSceneNode::CSceneNode()
{
m_pChild=m_pNext=0;
}
CSceneNode::~CSceneNode()
{
}
bool CSceneNode::isCulling()
{
if(CSceneManager::m_bSceneNodeCulling == false)
return true;
/*
vector3 vecInter=m_vecMaxBox-m_vecMinBox;
matrix matTrans;
vector3 vecMiddlePos=m_vecMinBox+m_vecMaxBox;
vecMiddlePos*=0.5f;
vector3 vecRad=m_vecMaxBox-vecMiddlePos;
float fRad=vecRad.GetLens();
matTrans.Translation(vecMiddlePos);
matTrans=m_AccumulateTM*matTrans;
vecMiddlePos=matTrans.GetLoc();
*/
/*
matrix matTrans;
matTrans.Translation(m_vecMiddle);
matTrans=m_AccumulateTM*matTrans;
vector3 vecPos=matTrans.GetLoc();
*/
/*
CSceneManager::GetCamera()->m_vecFrustumNormal[0];
m_vecFrustumLeft;
CSceneManager::GetCamera()->m_vecFrustumNormal[1];
m_vecFrustumRight;
CSceneManager::GetCamera()->m_vecFrustumNormal[2];
CSceneManager::GetCamera()->m_vecFrustumTop
CSceneManager::GetCamera()->m_vecFrustumBottom
*/
vector3 vecPos;//=m_AccumulateTM.GetLoc();
vecPos.x=m_AccumulateTM._41;
vecPos.y=m_AccumulateTM._42;
vecPos.z=m_AccumulateTM._43;
/*
CIntersection::PlaneSphereNormal(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumNormal[2],CSceneManager::GetCamera()->m_vecFrustumLeft[0]);
CIntersection::PlaneSphere(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumLeft);
CIntersection::PlaneSphereNormal(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumNormal[3],CSceneManager::GetCamera()->m_vecFrustumRight[0]);
CIntersection::PlaneSphere(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumRight);
CIntersection::PlaneSphereNormal(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumNormal[0],CSceneManager::GetCamera()->m_vecFrustumTop[0]);
CIntersection::PlaneSphere(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumTop);
CIntersection::PlaneSphereNormal(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumNormal[1],CSceneManager::GetCamera()->m_vecFrustumBottom[0]);
CIntersection::PlaneSphere(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumBottom);
*/
if( CIntersection::PlaneSphereNormal(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumNormal[2],CSceneManager::GetCamera()->m_vecFrustumLeft[0])<0 )
return false;
if( CIntersection::PlaneSphereNormal(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumNormal[3],CSceneManager::GetCamera()->m_vecFrustumRight[0])<0)
return false;
if( CIntersection::PlaneSphereNormal(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumNormal[0],CSceneManager::GetCamera()->m_vecFrustumTop[0]) < 0)
return false;
if( CIntersection::PlaneSphereNormal(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumNormal[1],CSceneManager::GetCamera()->m_vecFrustumBottom[0]) < 0)
return false;
return true;
/*
if( CIntersection::PlaneSphere(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumLeft)<0 )
return false;
if( CIntersection::PlaneSphere(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumRight) < 0)
return false;
if( CIntersection::PlaneSphere(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumTop) < 0)
return false;
if( CIntersection::PlaneSphere(vecPos,m_fRad,CSceneManager::GetCamera()->m_vecFrustumBottom) < 0)
return false;
return true;
*/
}
void CSceneNode::Init()
{
if( m_vecMaxBox.GetLens() >= m_vecMinBox.GetLens() )
m_fRad=m_vecMaxBox.GetLens();
else
m_fRad=m_vecMinBox.GetLens();
/*
vector3 vecInter=m_vecMaxBox-m_vecMinBox;
m_vecMiddle=m_vecMinBox+m_vecMaxBox;
m_vecMiddle*=0.5f;
vector3 vecRad=m_vecMaxBox-m_vecMiddle;
m_fRad=vecRad.GetLens();
*/
}
bool CSceneNode::isAABBCulling()
{
if(CSceneManager::m_bSceneNodeCulling == false)
return true;
vector3 vecPos=m_AccumulateTM.GetLoc();
vector3 vecMaxBox=m_vecMaxBox+vecPos;
vector3 vecMinBox=m_vecMinBox+vecPos;
if( CIntersection::PlaneAABBBox(CSceneManager::GetCamera()->m_vecFrustumTop,-CSceneManager::GetCamera()->m_vecFrustumNormal[0],vecMaxBox,vecMinBox) < 0.0f &&
CIntersection::PlaneAABBBox(CSceneManager::GetCamera()->m_vecFrustumBottom,-CSceneManager::GetCamera()->m_vecFrustumNormal[1],vecMaxBox,vecMinBox) < 0.0f &&
CIntersection::PlaneAABBBox(CSceneManager::GetCamera()->m_vecFrustumLeft,-CSceneManager::GetCamera()->m_vecFrustumNormal[2],vecMaxBox,vecMinBox) < 0.0f &&
CIntersection::PlaneAABBBox(CSceneManager::GetCamera()->m_vecFrustumRight,-CSceneManager::GetCamera()->m_vecFrustumNormal[3],vecMaxBox,vecMinBox) < 0.0f)
{
return true;
}
return false;
}