Files
Client/Server/RylServerProject/RylGameLibrary/Creature/Siege/WorldWeapon.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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2025-11-29 20:17:20 +09:00

54 lines
2.3 KiB
C++

//--------------------------------------------------------------------------------------------------------------------------
// File Name: WorldWeapon.h
//
// Programmer: Zergra( Park Jongtae ) in GamaSoft corp.
//
// File Desciption: 월드 웨폰
//
// Date: 2004. 12. 14. (화)
//--------------------------------------------------------------------------------------------------------------------------
#ifndef _WORLD_WEAPON_OBJECT_H_
#define _WORLD_WEAPON_OBJECT_H_
#pragma once
//--------------------------------------------------------------------------------------------------------------------------
// Headers
//--------------------------------------------------------------------------------------------------------------------------
#include <Creature/Siege/Camp.h>
//--------------------------------------------------------------------------------------------------------------------------
// Classes
//--------------------------------------------------------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////
// class CWorldWeapon
///////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////
class CWorldWeapon : public CCamp
{
public:
virtual ~CWorldWeapon();
bool Build(unsigned char cUpgradeStep = 0); // 월드 웨폰 구축 완료
bool Destroy(unsigned long dwOffencerGID = 0); // 월드 웨폰 파괴 완료 (자체 파괴, 파괴됨)
bool UpdateWeaponState(unsigned char cWeaponState, int iX = 0, int iZ = 0);
bool FireWarning();
bool Fire();
int GetFireCount() const { return m_iWorldWeaponCount; }
private:
CWorldWeapon(MonsterCreateInfo& MonsterCreate, unsigned long dwCampID, unsigned long dwGID,
unsigned long dwHP, unsigned short wObjectType, unsigned char cState, unsigned char cSubState,
unsigned char cUpgradeStep, unsigned char cMaterial, unsigned char cSiegeCount,
const CampRight& campRight, bool bFullHP);
int m_iFireX, m_iFireZ; // 발사 좌표
int m_iWorldWeaponCount; // 월드 웨폰 발사 카운트
friend class CSiegeObjectMgr;
};
#endif //_WORLD_WEAPON_OBJECT_H_