Files
Client/GameTools/WORLDCREATOR/PageDuengunEffect.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

167 lines
4.7 KiB
C++

// PageDuengunEffect.cpp : implementation file
//
#include "stdafx.h"
#include "worldcreator.h"
#include "PageDuengunEffect.h"
#include "MainFrm.h"
#include "WorldCreatorView.h"
#include "DlgDuenEffect.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPageDuengunEffect property page
IMPLEMENT_DYNCREATE(CPageDuengunEffect, CPropertyPage)
CPageDuengunEffect::CPageDuengunEffect() : CPropertyPage(CPageDuengunEffect::IDD)
{
//{{AFX_DATA_INIT(CPageDuengunEffect)
m_bToggle = TRUE;
m_bPick = FALSE;
//}}AFX_DATA_INIT
}
CPageDuengunEffect::~CPageDuengunEffect()
{
}
void CPageDuengunEffect::DoDataExchange(CDataExchange* pDX)
{
CPropertyPage::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPageDuengunEffect)
DDX_Control(pDX, IDC_LIST1, m_ctrlEffectList);
DDX_Check(pDX, IDC_CHECK1, m_bToggle);
DDX_Check(pDX, IDC_CHECK2, m_bPick);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPageDuengunEffect, CPropertyPage)
//{{AFX_MSG_MAP(CPageDuengunEffect)
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
ON_BN_CLICKED(IDC_CHECK1, OnToggle)
ON_BN_CLICKED(IDC_CHECK2, OnCheck2)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPageDuengunEffect message handlers
/*
void CPageDuengunEffect::OnEffectsave()
{
// TODO: Add your control notification handler code here
}
*/
BOOL CPageDuengunEffect::OnInitDialog()
{
CPropertyPage::OnInitDialog();
DWORD dwStyle;
dwStyle = m_ctrlEffectList.SendMessage(LVM_GETEXTENDEDLISTVIEWSTYLE, 0 ,0);
dwStyle |= LVS_EX_FULLROWSELECT|LVS_EX_GRIDLINES ;
m_ctrlEffectList.SendMessage( LVM_SETEXTENDEDLISTVIEWSTYLE, 0,dwStyle );
m_ctrlEffectList.InsertColumn(0,"±Í¼Ó Leaf",LVCFMT_LEFT,70);
m_ctrlEffectList.InsertColumn(1,"Effect Name", LVCFMT_LEFT,70);
m_ctrlEffectList.InsertColumn(2,"Delay Time",LVCFMT_LEFT,70);
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
// MouseInterface : 97 ->Duengun Effect
/*
void CPageDuengunEffect::OnCheck1()
{
// TODO: Add your control notification handler code here
UpdateData(TRUE);
if(m_BInput) {
CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
CWorldCreatorView *av=(CWorldCreatorView *)mf->GetActiveView();
av->ChangeMouseInterface(97);
}
else
{
CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
CWorldCreatorView *av=(CWorldCreatorView *)mf->GetActiveView();
av->ChangeMouseInterface(-1);
}
}
*/
void CPageDuengunEffect::OnButton1()
{
// TODO: Add your control notification handler code here
if((CSceneManager::m_RBspSceneManager.m_pCurrentBspScene != NULL) &&
(CSceneManager::m_RBspSceneManager.m_pCurrentBspScene->m_iRBspLeafIndex != -1))
{
CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
CWorldCreatorView *av=(CWorldCreatorView *)mf->GetActiveView();
D3DXMATRIX matView;
av->m_SceneManager->GetDevice()->GetTransform(D3DTS_VIEW,&matView);
D3DXMatrixInverse(&matView,NULL,&matView);
vector3 vecPos = vector3(matView._41,matView._42,matView._43);
EditDialog.m_strPosition.Format("X : %f Y : %f Z : %f",vecPos.x,vecPos.y,vecPos.z);
EditDialog.m_iLeafIndex = CSceneManager::m_RBspSceneManager.m_pCurrentBspScene->m_iRBspLeafIndex;
EditDialog.DoModal();
RBspScene *pScene = CSceneManager::m_RBspSceneManager.m_pCurrentBspScene;
int iLeaf = CSceneManager::m_RBspSceneManager.m_pCurrentBspScene->m_iRBspLeafIndex;
D3DXVECTOR3 vecEffect = D3DXVECTOR3(vecPos.x,vecPos.y,vecPos.z);
pScene->m_pLeafExs[iLeaf].InputEventEffect((EditDialog.m_strEffectName.LockBuffer()),vecEffect,EditDialog.m_fDelay);
// Insert Item
LV_ITEM item;
item.iItem = m_ctrlEffectList.GetItemCount();
item.mask = LVIF_TEXT;
item.iSubItem = 0;
CString Tmp;
Tmp.Format("%d",iLeaf);
item.pszText = Tmp.LockBuffer();
m_ctrlEffectList.InsertItem(&item);
m_ctrlEffectList.SetItemText(item.iItem,1,EditDialog.m_strEffectName);
Tmp.Format("%f",EditDialog.m_fDelay);
m_ctrlEffectList.SetItemText(item.iItem,2,Tmp);
}
else
{
MessageBox("Bsp ³»ºÎ°¡ ¾Æ´Ï°Å³ª Leaf ³ëµå°¡ À߸øµÇ¾ú½À´Ï´Ù.");
}
}
void CPageDuengunEffect::OnToggle()
{
// TODO: Add your control notification handler code here
m_bToggle = (m_bToggle == TRUE) ? FALSE : TRUE;
CSceneManager::m_RBspSceneManager.m_pCurrentBspScene->m_bVisEffectBox = (m_bToggle == TRUE) ? true : false;
UpdateData(FALSE);
}
void CPageDuengunEffect::OnCheck2()
{
// TODO: Add your control notification handler code here
m_bPick = (m_bPick == TRUE) ? FALSE : TRUE;
CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
if(m_bPick == TRUE)
{
mf->m_PickMode = 97;
}
else
{
mf->m_PickMode = -1;
}
}