Files
Client/GameTools/WORLDCREATOR/SheetChrOutfitSlot.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

46 lines
1.2 KiB
C++

// SheetChrOutfitSlot.cpp : implementation file
//
#include "stdafx.h"
#include "worldcreator.h"
#include "SheetChrOutfitSlot.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSheetChrOutfitSlot
IMPLEMENT_DYNAMIC(CSheetChrOutfitSlot, CPropertySheet)
CSheetChrOutfitSlot::CSheetChrOutfitSlot(UINT nIDCaption, CWnd* pParentWnd, UINT iSelectPage)
:CPropertySheet(nIDCaption, pParentWnd, iSelectPage)
{
AddPage( &m_PageOutfitSet );
AddPage( &m_PageAttachmentSet );
}
CSheetChrOutfitSlot::CSheetChrOutfitSlot(LPCTSTR pszCaption, CWnd* pParentWnd, UINT iSelectPage)
:CPropertySheet(pszCaption, pParentWnd, iSelectPage)
{
AddPage( &m_PageOutfitSet );
AddPage( &m_PageAttachmentSet );
}
CSheetChrOutfitSlot::~CSheetChrOutfitSlot()
{
}
BEGIN_MESSAGE_MAP(CSheetChrOutfitSlot, CPropertySheet)
//{{AFX_MSG_MAP(CSheetChrOutfitSlot)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSheetChrOutfitSlot message handlers