Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
73 lines
1.6 KiB
C++
73 lines
1.6 KiB
C++
// InitDialogBar.cpp : 구현 파일입니다.
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//
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#include "stdafx.h"
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#include "AdminToolClient.h"
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#include "InitDialogBar.h"
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// CInitDialogBar 대화 상자입니다.
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IMPLEMENT_DYNAMIC(CInitDialogBar, CDialogBar)
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BEGIN_MESSAGE_MAP(CInitDialogBar, CDialogBar)
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END_MESSAGE_MAP()
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CInitDialogBar::CInitDialogBar()
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{
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// In derived classes set intial
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// state of control(s) here
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}
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CInitDialogBar::~CInitDialogBar()
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{
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}
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BOOL CInitDialogBar::Create(CWnd * pParentWnd, LPCTSTR lpszTemplateName, UINT nStyle, UINT nID)
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{
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// Let MFC Create the control
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if(!CDialogBar::Create(pParentWnd, lpszTemplateName, nStyle, nID))
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return FALSE;
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// Since there is no WM_INITDIALOG message we have to call
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// our own InitDialog function ourselves after m_hWnd is valid
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if(!OnInitDialogBar())
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return FALSE;
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return TRUE;
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}
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BOOL CInitDialogBar::Create(CWnd * pParentWnd, UINT nIDTemplate, UINT nStyle, UINT nID)
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{
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if(!Create(pParentWnd, MAKEINTRESOURCE(nIDTemplate), nStyle, nID))
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return FALSE;
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// Since there is no WM_INITDIALOG message we have to call
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// our own InitDialog function ourselves after m_hWnd is valid
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if(!OnInitDialogBar())
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return FALSE;
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return TRUE;
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}
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BOOL CInitDialogBar::OnInitDialogBar()
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{
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// Support for the MFC DDX model
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// If you do not want this do not call the base class
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// from derived classes
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UpdateData(FALSE);
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return TRUE;
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}
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void CInitDialogBar::DoDataExchange(CDataExchange* pDX)
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{
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//Derived Classes Overide this function
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ASSERT(pDX);
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CDialogBar::DoDataExchange(pDX);
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// In derived class call the DDX_??? functions to set/retrieve values
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// of your controls. See example derived class for how to do this.
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}
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// CInitDialogBar 메시지 처리기입니다.
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