Files
Client/Server/RylServerProject/RylDBAgentServer/Ranking/RankingDBMgr.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

41 lines
744 B
C++

#ifndef _RANKING_MGR_H_
#define _RANKING_MGR_H_
#pragma once
#include <Network/Packet/PacketStruct/RankingPacket.h>
#include <Creature/Character/CharacterClass.h>
// forward decl.
class CSendStream;
class CRankingDBMgr
{
public:
enum Const
{
MAX_DECLARE_RANK_NUM = 100,
NODE_NUM_PER_SENDING = 400
};
bool Initialize(void);
void UpdateRanking(RankingNode& node);
void SendRankingInfo(const RankingNode& node);
void SendRankingInfo(CSendStream& SendStream);
void DeleteRanking(RankingNode& node);
static CRankingDBMgr& GetInstance();
static VOID ReleaseInstance();
public:
CRankingDBMgr();
virtual ~CRankingDBMgr();
private:
RankingNode m_aryRanking[CClass::MAX_CLASS][MAX_DECLARE_RANK_NUM];
};
#endif