Files
Client/Server/RylServerProject/RylGameLibrary/Creature/Monster/VirtualMonsterMgr.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

70 lines
1.7 KiB
C++

#ifndef _VIRTUAL_AREA_MONSTER_MANAGER_H_
#define _VIRTUAL_AREA_MONSTER_MANAGER_H_
#pragma once
#pragma warning(disable:4800)
#include <map>
#include <functional>
#include <boost/pool/pool.hpp>
#include <boost/pool/pool_alloc.hpp>
// 전방 참조
class CCreature;
class CAggresiveCreature;
class CCharacter;
class CMonster;
struct Position;
// Singleton 아님!!
class CVirtualMonsterMgr
{
public:
CVirtualMonsterMgr();
~CVirtualMonsterMgr();
enum eAdminMonster
{
NO_BLANK_UID = 0x8FFF,
INIT_UID = 0x8FFE
};
bool AddMonster(CMonster* lpMonster);
CCreature* GetCreature(unsigned long dwCID);
CAggresiveCreature* GetAggresiveCreature(unsigned long dwCID);
CMonster* GetMonster(unsigned long dwCID);
bool IsSummonee(unsigned long dwCID);
bool SummonMonster(int nKID, Position Pos, CCharacter* lpMaster);
bool AdminSummonMonster(int nKID, Position Pos, unsigned short wMapIndex);
void ProcessAllMonster();
void ProcessMonsterRegenHPAndMP();
void ProcessSummonMonsterDead(void);
unsigned short GetAvailableMonsterUID(unsigned short wKindID);
unsigned short GetMonsterNum(void) { return static_cast<unsigned short>(m_MonsterMap.size()); }
// Type 정의
typedef std::map<unsigned long, CMonster*, std::less<unsigned long>,
boost::fast_pool_allocator<std::pair<unsigned long, CMonster*> > > MonsterMap;
typedef std::map<unsigned short, unsigned short> AdminMonsterUIDMap; // < KindID, NextUID(상위16비트) >
MonsterMap& GetMonsterMap() { return m_MonsterMap; }
private:
void DestroyMonsterList();
MonsterMap m_MonsterMap;
AdminMonsterUIDMap m_AdminMonsterUIDMap;
// 룬 오프 소환 몬스터 카운터 수
unsigned short m_usSummonCount;
};
#endif // _VIRTUAL_AREA_MONSTER_MANAGER_H_