Files
Client/GameTools/WORLDCREATOR/DialogCharacterLodDist.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

60 lines
1.5 KiB
C++

// DialogCharacterLodDist.cpp : implementation file
//
#include "stdafx.h"
#include "worldcreator.h"
#include "DialogCharacterLodDist.h"
#include "BaseDataDefine.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDialogCharacterLodDist dialog
CDialogCharacterLodDist::CDialogCharacterLodDist(CWnd* pParent /*=NULL*/)
: CDialog(CDialogCharacterLodDist::IDD, pParent)
{
//{{AFX_DATA_INIT(CDialogCharacterLodDist)
m_fLodLevel0 = fCHARACTERLODLEVELDIST[0];
m_fLodLevel1 = fCHARACTERLODLEVELDIST[1];
m_fLodLevel2 = fCHARACTERLODLEVELDIST[2];
//}}AFX_DATA_INIT
}
void CDialogCharacterLodDist::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDialogCharacterLodDist)
DDX_Text(pDX, IDC_LODLEVEL0, m_fLodLevel0);
DDX_Text(pDX, IDC_LODLEVEL1, m_fLodLevel1);
DDX_Text(pDX, IDC_LODLEVEL2, m_fLodLevel2);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDialogCharacterLodDist, CDialog)
//{{AFX_MSG_MAP(CDialogCharacterLodDist)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDialogCharacterLodDist message handlers
void CDialogCharacterLodDist::OnOK()
{
// TODO: Add extra validation here
UpdateData(TRUE);
fCHARACTERLODLEVELDIST[0] = m_fLodLevel0;
fCHARACTERLODLEVELDIST[1] = m_fLodLevel1;
fCHARACTERLODLEVELDIST[2] = m_fLodLevel2;
// CDialog::OnOK();
}