Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
// EffectObjectAnimation.h: interface for the CEffectObjectAnimation class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#if !defined(AFX_EFFECTOBJECTANIMATION_H__40A299A4_DF8B_4714_B504_74380E21D329__INCLUDED_)
|
|
#define AFX_EFFECTOBJECTANIMATION_H__40A299A4_DF8B_4714_B504_74380E21D329__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
|
|
#include "EffectObject.h"
|
|
#include "MeshObject.h"
|
|
#include "List.h"
|
|
#include "FileLoad.h"
|
|
|
|
class CEffectObjectAnimation : public CEffectObject
|
|
{
|
|
class KeyPosition{public:float x,y,z;long keytime;};
|
|
class KeyRotation{public:float x,y,z,w;long keytime;};
|
|
class KeyScale{public:float x,y,z;long keytime;};
|
|
|
|
class AnimationPackage
|
|
{
|
|
public:
|
|
List<KeyPosition> m_KeyPosList;
|
|
List<KeyRotation> m_KeyRotList;
|
|
List<KeyScale> m_KeySclList;
|
|
};
|
|
List<AnimationPackage*> m_AnimationPackList;
|
|
List<CMeshObject*> m_pNodeMeshObjectList;
|
|
public:
|
|
void Render(LPDIRECT3DDEVICE8 pd3dDevice);
|
|
void Load(char *strFilename);
|
|
CEffectObjectAnimation();
|
|
virtual ~CEffectObjectAnimation();
|
|
|
|
};
|
|
|
|
#endif // !defined(AFX_EFFECTOBJECTANIMATION_H__40A299A4_DF8B_4714_B504_74380E21D329__INCLUDED_)
|