Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
27 lines
768 B
C++
27 lines
768 B
C++
// WBWaterNormalTexGenPShader.h: interface for the WBWaterNormalTexGenPShader class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_WBWATERNORMALTEXGENPSHADER_H__99A7DF32_6623_481D_8EEC_74C8A0E1BE32__INCLUDED_)
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#define AFX_WBWATERNORMALTEXGENPSHADER_H__99A7DF32_6623_481D_8EEC_74C8A0E1BE32__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "WBValue.h"
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#include "ShaderScene.h"
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class WBWaterNormalTexGenPShader : public CPixelShader
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{
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public:
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WBWaterNormalTexGenPShader();
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virtual ~WBWaterNormalTexGenPShader();
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virtual void Apply();
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protected:
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void SetupPixelShaderConstants();
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};
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#endif // !defined(AFX_WBWATERNORMALTEXGENPSHADER_H__99A7DF32_6623_481D_8EEC_74C8A0E1BE32__INCLUDED_)
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