Files
Client/Server/AdminTool/AdminToolClient/CharSheetView.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

47 lines
1.0 KiB
C++

#pragma once
#include "CharPropertySheet.h"
class CModifyCharacter;
/*!
\class CCharSheetView
캐릭터 정보 페이지를 소유하고 있는 시트
*/
class CCharSheetView : public CFormView
{
DECLARE_DYNCREATE(CCharSheetView)
protected:
CCharSheetView(); // 동적 만들기에 사용되는 protected 생성자입니다.
virtual ~CCharSheetView();
public:
enum { IDD = IDD_CHARSHEETVIEW };
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
DECLARE_MESSAGE_MAP()
virtual void OnInitialUpdate();
virtual void PostNcDestroy();
private:
CCharPropertySheet* m_pCharPropertySheet;
CModifyCharacter* m_lpModifyCharInfo;
unsigned int m_dwDocKey;
afx_msg void OnBnClickedCharupdateBtn();
afx_msg void OnBnClickedOverlapitemlistBtn();
public:
CString m_strSheetInfo;
bool SetCharSheetInfo(unsigned int dwDocKey, CModifyCharacter* lpCharacter);
};