Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
47 lines
1.0 KiB
C++
47 lines
1.0 KiB
C++
#pragma once
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#include "CharPropertySheet.h"
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class CModifyCharacter;
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/*!
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\class CCharSheetView
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캐릭터 정보 페이지를 소유하고 있는 시트
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*/
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class CCharSheetView : public CFormView
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{
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DECLARE_DYNCREATE(CCharSheetView)
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protected:
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CCharSheetView(); // 동적 만들기에 사용되는 protected 생성자입니다.
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virtual ~CCharSheetView();
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public:
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enum { IDD = IDD_CHARSHEETVIEW };
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
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afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
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DECLARE_MESSAGE_MAP()
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virtual void OnInitialUpdate();
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virtual void PostNcDestroy();
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private:
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CCharPropertySheet* m_pCharPropertySheet;
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CModifyCharacter* m_lpModifyCharInfo;
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unsigned int m_dwDocKey;
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afx_msg void OnBnClickedCharupdateBtn();
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afx_msg void OnBnClickedOverlapitemlistBtn();
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public:
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CString m_strSheetInfo;
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bool SetCharSheetInfo(unsigned int dwDocKey, CModifyCharacter* lpCharacter);
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}; |