Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
#ifndef _REGISTRY_FUNCTIONS_H_
|
|
#define _REGISTRY_FUNCTIONS_H_
|
|
|
|
#include <map>
|
|
#include <string>
|
|
|
|
namespace Registry
|
|
{
|
|
bool WriteString(const char *FileName_In, const char *Section_In,
|
|
const char *KeyName_In, const char *Value_In);
|
|
|
|
unsigned long ReadInt(const char *FileName_In,
|
|
const char *Section_In, const char *KeyName_In);
|
|
|
|
bool ReadString(const char *FileName_In, const char *Section_In,
|
|
const char *KeyName_In, char *Buffer_Out, int nBufferSize);
|
|
|
|
bool WriteStruct(const char *FileName_In, const char *Section_In,
|
|
const char *KeyName_In, void *Value_In, const int Size_in);
|
|
|
|
bool ReadStruct(const char *FileName_In, const char *Section_In,
|
|
const char *KeyName_In, void *Value_Out, const int Size_in);
|
|
|
|
class CSetupFile
|
|
{
|
|
public:
|
|
|
|
CSetupFile();
|
|
CSetupFile(const char* szFileName);
|
|
~CSetupFile();
|
|
|
|
bool Open(const char* szFileName);
|
|
void Clear();
|
|
|
|
const char* GetString(const char* szSection, const char* szKey, const char* szDefaultValue = 0);
|
|
unsigned int GetInt(const char* szSection, const char* szKey, unsigned int nDefaultValue = 0);
|
|
|
|
private:
|
|
|
|
struct Data
|
|
{
|
|
std::string m_szSection;
|
|
std::string m_szKey;
|
|
std::string m_szValue;
|
|
|
|
Data(const std::string& szSection, const std::string& szKey, const std::string& szValue)
|
|
: m_szSection(szSection), m_szKey(szKey), m_szValue(szValue)
|
|
{
|
|
|
|
}
|
|
};
|
|
|
|
typedef std::multimap<unsigned long, Data> SetupMap;
|
|
|
|
SetupMap m_SetupMap;
|
|
};
|
|
};
|
|
|
|
#endif |