Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#ifndef __RYL_DBAGENT_MINERAL_VEIN_MANAGER_H__
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#define __RYL_DBAGENT_MINERAL_VEIN_MANAGER_H__
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#pragma once
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#include <map>
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// 전방참조
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class CSendStream;
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class CDBComponent;
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// 광맥 관리 클래스 (다른 정보는 없고, 지력의 값만 관리를 한다.)
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class CMineralVeinDBMgr
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{
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public:
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static CMineralVeinDBMgr& GetInstance();
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typedef std::map<unsigned long, unsigned long> FertilityInfoMap; // < VeinColor, Fertility >, Fertility Info Per Zone
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typedef std::map<unsigned long, FertilityInfoMap> FertilityZoneMap; // < ZoneChannel, FertilityInfo >, Fertility Info Of All Zone, Channel
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// ZoneChannel : Zone (16bit), Channel (16bit)
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bool Initialize(CDBComponent& DBComponent);
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void Destroy();
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bool SendFertilityInfo(CSendStream& SendStream, unsigned char cZone, unsigned char cChannel);
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bool UpdateFertilityInfo(unsigned char cZone, unsigned char cChannel, unsigned short wNum, unsigned long* lpFertilityInfo);
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private:
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CMineralVeinDBMgr();
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~CMineralVeinDBMgr();
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bool ReadFertilityDB();
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FertilityZoneMap m_mapFertility;
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CDBComponent* m_lpDBComponent;
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};
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#endif // __RYL_DBAGENT_MINERAL_VEIN_MANAGER_H__
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