Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
38 lines
745 B
C++
38 lines
745 B
C++
#pragma once
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#include "SetupPage1.h"
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#include "SetupPage2.h"
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#include "SetupPage3.h"
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#include "SetupPage4.h"
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#include "SetupPage5.h"
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#include "SetupPage6.h"
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// CSetupSheet
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class CSetupSheet : public CPropertySheet
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{
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DECLARE_DYNAMIC(CSetupSheet)
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CMenu m_Menu;
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CSetupPage1 m_Page1;
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CSetupPage2 m_Page2;
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CSetupPage3 m_Page3;
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CSetupPage4 m_Page4;
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CSetupPage5 m_Page5;
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CSetupPage6 m_Page6;
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public:
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CSetupSheet(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
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CSetupSheet(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
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virtual ~CSetupSheet();
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virtual BOOL OnInitDialog();
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afx_msg void OnSave();
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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protected:
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DECLARE_MESSAGE_MAP()
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};
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