Files
Client/GameTools/Zallad3D SceneClass/EffectObject.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

25 lines
677 B
C++

// EffectObject.h: interface for the CEffectObject class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_EFFECTOBJECT_H__89D6C0E9_F6E4_4183_A4B0_03903A691A77__INCLUDED_)
#define AFX_EFFECTOBJECT_H__89D6C0E9_F6E4_4183_A4B0_03903A691A77__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3d8.h>
#include "SceneNode.h"
class CEffectObject : public CSceneNode
{
public:
virtual void Render(LPDIRECT3DDEVICE8 pd3dDevice)=0;
virtual void Load(char *strFilename)=0;
CEffectObject();
virtual ~CEffectObject();
};
#endif // !defined(AFX_EFFECTOBJECT_H__89D6C0E9_F6E4_4183_A4B0_03903A691A77__INCLUDED_)