Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
27 lines
724 B
C++
27 lines
724 B
C++
// ScatterParticle.h: interface for the CScatterParticle class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#if !defined(AFX_SCATTERPARTICLE_H__030425F7_475B_4AE0_B584_4E6235AD84F9__INCLUDED_)
|
|
#define AFX_SCATTERPARTICLE_H__030425F7_475B_4AE0_B584_4E6235AD84F9__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
|
|
#include "Particle.h"
|
|
|
|
class CScatterParticle : public CParticle
|
|
{
|
|
bool m_bGravity;
|
|
public:
|
|
void Create(vector3 vecPos);
|
|
void SetGravity(bool bGravity){m_bGravity=bGravity;};
|
|
bool Update(float fUpdateTime);
|
|
CScatterParticle();
|
|
virtual ~CScatterParticle();
|
|
|
|
};
|
|
|
|
#endif // !defined(AFX_SCATTERPARTICLE_H__030425F7_475B_4AE0_B584_4E6235AD84F9__INCLUDED_)
|