Files
Client/GameTools/Zallad3D SceneClass/Shader_BumpSpec.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

49 lines
950 B
C++

#include "ShaderScene.h"
#include "Shader_BumpSpec.h"
#include "Shader_BumpSpecV.h"
#include "Shader_BumpSpecP.h"
CShader_BumpSpec::CShader_BumpSpec() {
m_pVertexShader = new CShader_BumpSpecV;
m_pPixelShader = new CShader_BumpSpecP;
}
CShader_BumpSpec::~CShader_BumpSpec() {
if(m_pVertexShader != NULL) {
delete m_pVertexShader;
m_pVertexShader = NULL;
}
if(m_pPixelShader != NULL) {
delete m_pPixelShader;
m_pPixelShader = NULL;
}
}
void CShader_BumpSpec::Apply() {
// ApplyState();
if(m_pVertexShader != NULL)
m_pVertexShader->Apply();
if(m_pPixelShader != NULL)
m_pPixelShader->Apply();
}
void CShader_BumpSpec::UnApply() {
ApplyOldState();
}
void CShader_BumpSpec::SetNormalTexture(char *strTexName) {
if(m_pPixelShader != NULL) {
m_pPixelShader->SetNormalTexture(strTexName);
}
}
void CShader_BumpSpec::SetBumpScale(float fScale) {
if(m_pVertexShader != NULL) {
m_pVertexShader->SetBumpScale(fScale);
}
}