Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
129 lines
2.3 KiB
C++
129 lines
2.3 KiB
C++
#include "Nave.h"
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#include "NFThread.h"
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#include "NFThreadManager.h"
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namespace Nave {
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HANDLE NFThreadManager::Run(NFThread* lpThread)
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{
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unsigned int nThreadID = 0;
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HANDLE hThread = reinterpret_cast<HANDLE>(_beginthreadex(0,
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0, NFThread::ThreadFunc, lpThread, 0, &nThreadID));
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lpThread->SetHandle(hThread);
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return hThread;
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}
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BOOL NFThreadManager::Stop(NFThread* lpThread, unsigned long dwTimeout)
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{
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if(0 == lpThread)
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{
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return FALSE;
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}
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HANDLE hThread = lpThread->GetHandle();
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if(INVALID_HANDLE_VALUE == hThread)
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{
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return FALSE;
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}
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lpThread->SetHandle(INVALID_HANDLE_VALUE);
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lpThread->End();
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WaitForSingleObject(hThread, dwTimeout);
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return (TRUE == CloseHandle(hThread));
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}
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NFThreadManager::NFThreadManager() : m_nThreadNum(0), m_bUnRegStarted(FALSE)
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{
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for(int i = 0; i < MAX_THREAD_NUM; ++i)
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{
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m_lpThreads[i] = NULL;
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m_hThreads[i] = NULL;
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}
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}
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NFThreadManager::~NFThreadManager()
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{
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UnRegister();
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}
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BOOL NFThreadManager::Register(NFThread* llpThread)
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{
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unsigned int nThreadID = 0;
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unsigned int nThreadIndex = 0;
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if(0 == llpThread)
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{
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return FALSE;
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}
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// Lock
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{
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Nave::NFSyncLock Sync(&m_ThreadLock);
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if(MAX_THREAD_NUM <= m_nThreadNum || TRUE == m_bUnRegStarted)
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{
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return FALSE;
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}
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nThreadIndex = m_nThreadNum;
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++m_nThreadNum;
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}
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m_lpThreads[nThreadIndex] = llpThread;
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m_hThreads[nThreadIndex] = reinterpret_cast<HANDLE>(_beginthreadex(0, 0,
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NFThread::ThreadFunc, llpThread, 0, &nThreadID));
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return (0 != m_hThreads[nThreadIndex]);
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}
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BOOL NFThreadManager::UnRegister()
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{
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{
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Nave::NFSyncLock Sync(&m_ThreadLock);
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if(0 == m_nThreadNum)
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{
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return TRUE;
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}
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// 조인이 시작되면, 더이상의 스레드 생성 및 등록을 금지함.
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m_bUnRegStarted = TRUE;
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}
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// 스레드 전부 종료 & 대기.
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for(int i = 0; i < (int)m_nThreadNum; ++i)
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{
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if(m_lpThreads[i])
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{
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m_lpThreads[i]->End();
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}
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}
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WaitForMultipleObjects(m_nThreadNum, m_hThreads, TRUE, INFINITE);
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// 스레드 소멸.
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for(int i = 0; i < MAX_THREAD_NUM; ++i)
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{
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_DELETE(m_lpThreads[i]);
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if(m_hThreads[i])
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{
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CloseHandle(m_hThreads[i]);
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m_hThreads[i] = NULL;
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}
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}
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{
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// 스레드 개수 및 조인 여부 리셋.
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Nave::NFSyncLock Sync(&m_ThreadLock);
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m_nThreadNum = 0;
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m_bUnRegStarted = FALSE;
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}
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return TRUE;
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}
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} |