Files
Client/Server/ToolProject/PacketDecoder/PacketDecoderDlg.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

50 lines
1.1 KiB
C++

// PacketDecoderDlg.h : 헤더 파일
//
#pragma once
#include "afxwin.h"
#include "FindFFEdit.h"
// forward decl
struct PktBase;
// CPacketDecoderDlg 대화 상자
// 네트워크로 캡쳐한 패킷을 입력하면, 디코딩해서 원하는 정보로 뽑아냅니다.
class CPacketDecoderDlg : public CDialog
{
// 생성
public:
CPacketDecoderDlg(CWnd* pParent = NULL); // 표준 생성자
// 대화 상자 데이터
enum { IDD = IDD_PACKETDECODER_DIALOG };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원
// 구현
protected:
HICON m_hIcon;
// 메시지 맵 함수를 생성했습니다.
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
DECLARE_MESSAGE_MAP()
private:
afx_msg void OnBnClickedParseHeader();
afx_msg void OnBnClickedCompressPacket();
PktBase* DecodePacket(LPBYTE lpBuffer, int nBufferLen, int& nPacketSize);
CFindFFEdit m_edPacketContents;
CFindFFEdit m_edWorkspace;
CString m_szParseResult;
CString m_szCompressMiniLZO;
CString m_szCompressZLIB;
};