Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
27 lines
866 B
C
27 lines
866 B
C
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#ifndef _Message_H_
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#define _Message_H_
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///////////////////////////////////////////////////////////////////////////////////
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//
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typedef void (*MESSAGE_FUNCTION)( const char * ErrMsg );
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typedef void (*MESSAGE_FUNCTION2)( const char *, ... );
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void CompilerMessage( const char * );
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void CompilerMessage2( const char *, ... );
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void SetCompilerMessageFunction( MESSAGE_FUNCTION );
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void ErrorMessage( int line, const char * );
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void ErrorMessage( const char * );
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void ErrorMessage2( int line, const char *, ... );
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void ErrorMessage2( const char *, ... );
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void WarningMessage( int line, const char * );
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void WarningMessage( const char * );
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void WarningMessage2( int line, const char *, ... );
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void WarningMessage2( const char *, ... );
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void ScriptSystemError( const char * );
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///////////////////////////////////////////////////////////////////////////////////
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//
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#endif |