Files
Client/GameTools/WORLDCREATOR/FrameTimer.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

32 lines
864 B
C++

// FrameTimer.h: interface for the CFrameTimer class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_FRAMETIMER_H__6C017430_DEBB_4372_B200_70D57C02B061__INCLUDED_)
#define AFX_FRAMETIMER_H__6C017430_DEBB_4372_B200_70D57C02B061__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3d8.h>
#include "List.h"
class CFrameTimer
{
public:
static float GetUpdateTimer(int nTimer);
static int Regist(float fPerSecondUpdate);
static void UpdateTime();
static List<float> m_fUpdateTimeList;
static List<float> m_fTimeRemainList;
static List<float> m_fPerSecondUpdateList;
static DWORD m_dwTickTime;
static DWORD m_dwLastUpdateTime;
static void Create();
CFrameTimer();
virtual ~CFrameTimer();
};
#endif // !defined(AFX_FRAMETIMER_H__6C017430_DEBB_4372_B200_70D57C02B061__INCLUDED_)