Files
Client/GameTools/ZALLA3D BASECLASS/ShadowMap.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

37 lines
1.1 KiB
C++

// ShadowMap.h: interface for the CShadowMap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SHADOWMAP_H__13E99194_5645_4093_87D0_B4BCD22B0562__INCLUDED_)
#define AFX_SHADOWMAP_H__13E99194_5645_4093_87D0_B4BCD22B0562__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3dx8.h>
class CShadowMap
{
public:
void End(LPDIRECT3DDEVICE8 pd3dDevice);
void Begin(LPDIRECT3DDEVICE8 pd3dDevice);
LPDIRECT3DSURFACE8 m_pShadowMapColorSurface,m_pShadowMapZSurface;
LPDIRECT3DTEXTURE8 m_pShadowMapColorTexture,m_pShadowMapZTexture;
static LPDIRECT3DSURFACE8 m_pTempRenderSurface;
static LPDIRECT3DSURFACE8 m_pTempRenderZBuffer;
static D3DVIEWPORT8 m_pTempViewPort;
D3DVIEWPORT8 m_Viewport;
LPDIRECT3DTEXTURE8 GetShadowMapZTexture(){return m_pShadowMapZTexture;};
LPDIRECT3DTEXTURE8 GetShadowMapColorTexture(){return m_pShadowMapColorTexture;};
void Create(long SizeX,long SizeY);
CShadowMap();
virtual ~CShadowMap();
};
#endif // !defined(AFX_SHADOWMAP_H__13E99194_5645_4093_87D0_B4BCD22B0562__INCLUDED_)