Files
Client/GameTools/Zallad3D SceneClass/InHouseObjectMap.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

26 lines
602 B
C++

// InHouseObjectMap.cpp: implementation of the CInHouseObjectMap class.
//
//////////////////////////////////////////////////////////////////////
#include "InHouseObjectMap.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CInHouseObjectMap::CInHouseObjectMap()
{
}
CInHouseObjectMap::~CInHouseObjectMap()
{
for(int i=0;i<m_strObjectNameList.num;i++)
{
delete[] m_strObjectNameList[i];
}
for(i=0;i<m_strLightNameList.num;i++)
{
delete[] m_strLightNameList[i];
}
}