Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
27 lines
473 B
C++
27 lines
473 B
C++
#ifndef __SHADER_BUMPSPEC_H__
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#define __SHADER_BUMPSPEC_H__
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#include "ShaderScene.h"
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class CShader_BumpSpecP;
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class CShader_BumpSpecV;
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class CShader_BumpSpec : public CShaderScene {
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public:
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CShader_BumpSpec();
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virtual ~CShader_BumpSpec();
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virtual void Apply();
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virtual void UnApply();
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void SetNormalTexture(char *strTexName);
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void SetBumpScale(float fScale);
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protected:
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CShader_BumpSpecP * m_pPixelShader;
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CShader_BumpSpecV * m_pVertexShader;
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};
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#endif
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