Files
Client/GameTools/Zallad3D SceneClass/Shader_SelfShadowP.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

51 lines
1.1 KiB
C++

// Shader_SelfShadowP.h: interface for the CShader_SelfShadowP class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SHADER_SELFSHADOWP_H__BD6993E5_F53E_4652_9946_80CB1EB907ED__INCLUDED_)
#define AFX_SHADER_SELFSHADOWP_H__BD6993E5_F53E_4652_9946_80CB1EB907ED__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "ShaderScene.h"
enum SELFSHADOW
{
SELFSHADOW_ATI = 0,
SELFSHADOW_NV = 1,
SELFSHADOWNUM,
};
class CShader_SelfShadowP : public CPixelShader
{
public:
CShader_SelfShadowP();
virtual ~CShader_SelfShadowP();
virtual void Apply();
virtual void SetupPixelShaderConstants();
void BeginShadowMap();
void EndShadowMap();
protected:
LPDIRECT3DSURFACE8 m_pBackBuffer;
LPDIRECT3DSURFACE8 m_pZBuffer;
D3DVIEWPORT8 m_BackViewPort;
D3DVIEWPORT8 m_ShadowMapViewPort;
LPDIRECT3DSURFACE8 m_pColorSurf,m_pZSurf;
LPDIRECT3DTEXTURE8 m_pColorTex,m_pZTex;
LPDIRECT3DTEXTURE8 m_pLookupMap;
int m_Depth;
int m_iSelfShadowVersion;
};
#endif // !defined(AFX_SHADER_SELFSHADOWP_H__BD6993E5_F53E_4652_9946_80CB1EB907ED__INCLUDED_)