Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
33 lines
821 B
C++
33 lines
821 B
C++
// Shader_SelfShadowV.h: interface for the CShader_SelfShadowV class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SHADER_SELFSHADOWV_H__FCD08E3F_59B8_47B5_B5A0_A84811F5C715__INCLUDED_)
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#define AFX_SHADER_SELFSHADOWV_H__FCD08E3F_59B8_47B5_B5A0_A84811F5C715__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "ShaderScene.h"
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class CShader_SelfShadowV : public CVertexShader
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{
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public:
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CShader_SelfShadowV();
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virtual ~CShader_SelfShadowV();
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virtual void Apply();
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virtual void SetupVertexShaderConstants();
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virtual int GetVertexStride() const { return 0; }
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virtual DWORD GetVertexFormat() const { return 0; }
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int m_iShaderVersion;
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};
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#endif // !defined(AFX_SHADER_SELFSHADOWV_H__FCD08E3F_59B8_47B5_B5A0_A84811F5C715__INCLUDED_)
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