Files
Client/GameTools/Zallad3D SceneClass/WBWaterShader.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

41 lines
871 B
C++

// WBWaterShader.cpp: implementation of the WBWaterShader class.
//
//////////////////////////////////////////////////////////////////////
#include "WBWaterShader.h"
#include "WBWaterPShader.h"
#include "WBWaterVShader.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
WBWaterShader::WBWaterShader()
{
m_pWaterPShader = new WBWaterPShader;
m_pWaterVShader = new WBWaterVShader;
}
WBWaterShader::~WBWaterShader()
{
delete m_pWaterPShader;
m_pWaterPShader = NULL;
delete m_pWaterVShader;
m_pWaterVShader = NULL;
}
void WBWaterShader::Apply()
{
m_pWaterPShader->Apply();
m_pWaterVShader->Apply();
}
void WBWaterShader::UnApply()
{
}
void WBWaterShader::SetWorldMatrix(D3DXMATRIX matWorld)
{
m_pWaterVShader->SetMatWorld(matWorld);
}