Files
Client/Server/ManageTool/MonitoringTool/LoginDlg.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

38 lines
739 B
C++

#pragma once
/** \class CLoginDlg
채팅서버, 관리서버 인증을 받을때 사용하는 다이얼로그*/
class CLoginDlg : public CDialog
{
DECLARE_DYNAMIC(CLoginDlg)
public:
/// 로그인창의 인증 종류
enum AUTH_TYPE
{
CHAT_SERVER = 0, ///< 채팅서버 인증
MANAGER_SERVER = 1 ///< 관리서버 인증
};
CLoginDlg(AUTH_TYPE cAuthType, CWnd* pParent = NULL); // 표준 생성자입니다.
virtual ~CLoginDlg();
enum { IDD = IDD_LOGINDLG };
virtual void OnOK();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
DECLARE_MESSAGE_MAP()
virtual BOOL OnInitDialog();
virtual void OnCancel();
private:
unsigned char m_cAuthType; ///< 인증 종류 (인증 패킷 전송할때 참조)
afx_msg void OnBnClickedLoginBtn();
};