Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
38 lines
739 B
C++
38 lines
739 B
C++
#pragma once
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/** \class CLoginDlg
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채팅서버, 관리서버 인증을 받을때 사용하는 다이얼로그*/
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class CLoginDlg : public CDialog
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{
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DECLARE_DYNAMIC(CLoginDlg)
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public:
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/// 로그인창의 인증 종류
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enum AUTH_TYPE
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{
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CHAT_SERVER = 0, ///< 채팅서버 인증
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MANAGER_SERVER = 1 ///< 관리서버 인증
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};
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CLoginDlg(AUTH_TYPE cAuthType, CWnd* pParent = NULL); // 표준 생성자입니다.
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virtual ~CLoginDlg();
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enum { IDD = IDD_LOGINDLG };
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virtual void OnOK();
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
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DECLARE_MESSAGE_MAP()
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virtual BOOL OnInitDialog();
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virtual void OnCancel();
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private:
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unsigned char m_cAuthType; ///< 인증 종류 (인증 패킷 전송할때 참조)
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afx_msg void OnBnClickedLoginBtn();
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};
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