Files
Client/Server/RylServerProject/BaseLibrary/Utility/Time/Pulse/Pulse.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

53 lines
1.3 KiB
C++

#ifndef _RYL_BASE_LIBRARY_PULSE_H_
#define _RYL_BASE_LIBRARY_PULSE_H_
#include <winsock2.h>
#include <windows.h>
#pragma comment(lib, "winmm.lib")
// Single ThreadÀü¿ëÀÓ.
class CPulse
{
public:
enum PulseConst
{
DEFAULT_TICKS_PER_PULSE = 100
};
static CPulse& GetInstance();
unsigned long CheckSleep();
void SetTicksPerPulse(long nTicksPerPulse);
long GetTicksPerPulse() const { return m_nTicksPerPulse; }
long GetTicksPerSec() const { return m_nTicksPerSec; }
unsigned long GetRemainTime() const;
BOOL GetTPPOverTwoTime() const { return m_bTPPOverTwoTime; }
unsigned long GetCurrentPulse() const { return m_dwPulse; }
unsigned long GetLastTick() const { return m_dwLastTick; }
inline bool ProcessBySecond(unsigned long dwCycleSec) const { return (0 == (m_dwPulse % (dwCycleSec * m_nTicksPerSec))); }
inline bool ProcessByMinute(unsigned long dwCycleMin) const { return ProcessBySecond(dwCycleMin * 60); }
inline bool ProcessByHour(unsigned long dwCycleHour) const { return ProcessBySecond(dwCycleHour * 3600); }
private:
CPulse();
~CPulse();
unsigned long m_dwPulse;
unsigned long m_dwLastTick;
unsigned long m_dwHeavyTrafficCount;
long m_nTicksPerPulse;
long m_nTicksPerSec;
BOOL m_bTPPOverTwoTime;
};
#endif