Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
42 lines
887 B
C++
42 lines
887 B
C++
#ifndef _DBAGENT_SERVER_CHAT_DISPATCH_H_
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#define _DBAGENT_SERVER_CHAT_DISPATCH_H_
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#include <Network/Dispatch/RylServerDispatch.h>
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#include <Network/Dispatch/SingleDispatchStorage.h>
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// forward decl.
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struct PktSL;
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namespace DBAgent
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{
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class CChatDispatch : public CRylServerDispatch
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{
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public:
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static CSingleDispatch& GetDispatchTable();
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enum Const
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{
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MAX_PACKET_DISPATCH_PER_PULSE = 100,
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MAX_STREAM_BUFFER_SIZE = 16000
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};
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CChatDispatch(CSession& Session);
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virtual ~CChatDispatch();
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virtual void Connected();
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virtual void Disconnected();
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virtual bool DispatchPacket(PktBase* lpPktBase);
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private:
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bool ParseServerLogin(PktSL* lpPktSL);
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bool ParseServerLogout(PktBase* lpPktBase);
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unsigned long m_dwServerID;
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};
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}
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#endif |