Files
Client/Server/RylServerProject/RylGameLibrary/Creature/Monster/MonsterMgr.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

461 lines
17 KiB
C++

#include "stdafx.h"
#include <Utility/Math/Math.h>
#include <Utility/Compress/MiniLZO/MiniLZOWrapper.h>
#include <Utility/Resource/EnsureCleanup.h>
#include <Network/XORCrypt/XORCrypt.h>
// 클라이언트에서도 쓰이므로 include를 명시한다.
#include <Log/ServerLog.h>
#define ENCODEHEADER(Start_In, Length_In, PageNum_In, PageVer_In) CXORCrypt::GetInstance().EncodeHeader((Start_In), (Length_In), (PageNum_In), (PageVer_In))
#define DECODEHEADER(Start_In, Length_In, PageNum_In, PageVer_In) CXORCrypt::GetInstance().DecodeHeader((Start_In), (Length_In), (PageNum_In), (PageVer_In))
#define COMPRESS(In, In_len, Out, Out_len) CMiniLZO::Compress((In), (In_len), (Out), (Out_len))
#define DECOMPRESS(In, In_len, Out, Out_len) CMiniLZO::Decompress((In), (In_len), (Out), (Out_len))
#include <vector>
#include <algorithm>
#include <functional>
#include "MonsterMgr.h"
#include "GMMemory.h"
CMonsterMgr CMonsterMgr::ms_this;
const char* CMonsterMgr::m_szMonsterScriptFileName = "./Script/Game/MonsterProtoType.txt";
CMonsterMgr::CMonsterMgr(void)
: m_nMonsterNum(0), m_ProtoTypeArray(NULL)
{
}
CMonsterMgr::~CMonsterMgr(void)
{
ClearProtoType();
}
void CMonsterMgr::ClearProtoType()
{
if (NULL != m_ProtoTypeArray)
{
delete [] m_ProtoTypeArray;
}
}
bool CMonsterMgr::LoadMonstersFromFile(const char* szFileName)
{
int nIndex = 0;
int nLineCount = 0;
char strTemp[MAX_PATH];
float fTemp = 0;
CDelimitedFile DelimitedFile; // 객체 소멸시, 자동 Close.
std::vector<MonsterProtoType> monsterProtoTypeVector;
monsterProtoTypeVector.reserve(1000);
MonsterProtoType tempProtoType;
// 매크로에 로그 코드 삽입을 잊지 말 것.
// 매크로에서 \뒤에 공백이나 문자 삽입되지 않도록 주의할 것.
// ( '이스케이프 시퀀스가 잘못되었습니다' 에러 발생 )
#define READ_DATA(ColumnName, Argument) \
if (!DelimitedFile.ReadData(Argument)) { \
ERRLOG2(g_Log, "몬스터 스크립트 읽기 실패 : %d행 %s컬럼에서 에러 발생!", nLineCount, #ColumnName); \
return false; \
}
#define READ_STRING(ColumnName, Buffer, BufferSize) \
if (!DelimitedFile.ReadString(Buffer, BufferSize)) { \
ERRLOG2(g_Log, "몬스터 스크립트 읽기 실패 : %d행 %s컬럼에서 에러 발생!", nLineCount, #ColumnName); \
return false; \
}
#define READ_DATA_ARRAY(ColumnName, Argument, ArgumentNum) \
for (nIndex=0; nIndex < ArgumentNum; ++nIndex) { \
READ_DATA(ColumnName, Argument[nIndex]); \
}
#define READ_SKILLID_ARRAY(ColumnName, Argument, ArgumentNum) \
for (nIndex=0; nIndex < ArgumentNum; ++nIndex) { \
if (!DelimitedFile.ReadString(strTemp, MAX_PATH)) { \
ERRLOG2(g_Log, "몬스터 스크립트 읽기 실패 : %d행 %s컬럼에서 에러 발생!", nLineCount, #ColumnName); \
return false; \
} \
char strString[MAX_PATH] = "0x0000"; \
strcat(strString, (strTemp+2)); \
Argument[nIndex] = static_cast<unsigned short>(Math::Convert::Atoi(strString)); \
}
#define READ_DATA_BOOL(ColumnName, Argument) \
if (!DelimitedFile.ReadString(strTemp, MAX_PATH)) { \
ERRLOG2(g_Log, "몬스터 스크립트 읽기 실패 : %d행 %s컬럼에서 에러 발생!", nLineCount, #ColumnName); \
return false; \
} \
Argument = (!strcmp(strTemp, "O")) ? true : false;
if (!DelimitedFile.Open(szFileName ? szFileName : m_szMonsterScriptFileName))
{
ERRLOG1(g_Log, "%s 파일을 열 수 없습니다.", szFileName ? szFileName : m_szMonsterScriptFileName);
return false;
}
while (DelimitedFile.ReadLine())
{
++nLineCount;
// 순서가 바뀌면 곤란하다니깐~!!! (버럭!)
READ_DATA("KID", tempProtoType.m_MonsterInfo.m_dwKID);
READ_STRING("이름", tempProtoType.m_MonsterInfo.m_strName, MonsterInfo::MAX_NAME_LEN);
READ_STRING("모델링 형태 플래그", tempProtoType.m_MonsterInfo.m_strModelingFlag, MonsterInfo::MAX_MODELING_FLAG_LENGTH);
READ_DATA_BOOL("LOD 사용 유무", tempProtoType.m_MonsterInfo.m_bUseLOD);
READ_DATA("국적", tempProtoType.m_MonsterInfo.m_cNation);
READ_STRING("스킬패턴", strTemp, MAX_PATH);
tempProtoType.m_MonsterInfo.m_cSkillPattern = MonsterInfo::GetMonsterPattern(strTemp);
READ_DATA_BOOL("인챈트무시여부", tempProtoType.m_MonsterInfo.m_bIgnoreEnchant);
// 모션 정보
tempProtoType.m_MonsterInfo.m_MonsterMotions[0].m_wAction = MonsterInfo::Z3D_CA_WALK;
READ_DATA("걷기프레임", tempProtoType.m_MonsterInfo.m_MonsterMotions[0].m_dwFrame);
READ_DATA("걷기거리", tempProtoType.m_MonsterInfo.m_MonsterMotions[0].m_fVelocity);
tempProtoType.m_MonsterInfo.m_MonsterMotions[0].m_fVelocity /= 100.0f; // 스크립트 값은cm 임. 미터로 변환함.
tempProtoType.m_MonsterInfo.m_MonsterMotions[1].m_wAction = MonsterInfo::Z3D_CA_RUN;
READ_DATA("달리기프레임", tempProtoType.m_MonsterInfo.m_MonsterMotions[1].m_dwFrame);
READ_DATA("달리기거리", tempProtoType.m_MonsterInfo.m_MonsterMotions[1].m_fVelocity);
tempProtoType.m_MonsterInfo.m_MonsterMotions[1].m_fVelocity /= 100.0f; // 스크립트 값은cm 임. 미터로 변환함.
tempProtoType.m_MonsterInfo.m_MonsterMotions[2].m_wAction = MonsterInfo::Z3D_CA_ATTACK;
READ_DATA("공격프레임", tempProtoType.m_MonsterInfo.m_MonsterMotions[2].m_dwFrame);
tempProtoType.m_MonsterInfo.m_MonsterMotions[3].m_wAction = MonsterInfo::Z3D_CA_CASTING;
READ_DATA("스킬프레임", tempProtoType.m_MonsterInfo.m_MonsterMotions[3].m_dwFrame);
READ_DATA_ARRAY("타격박스", tempProtoType.m_MonsterInfo.m_fHitBox, MonsterInfo::MAX_HITBOX_NUM);
READ_DATA("공격거리", tempProtoType.m_MonsterInfo.m_wAttackRange);
READ_DATA("공격각도", tempProtoType.m_MonsterInfo.m_fAttackAngle);
// 기본 정보
READ_DATA("기본 경험점", tempProtoType.m_CreatureStatus.m_nExp);
READ_DATA("레벨", tempProtoType.m_CreatureStatus.m_nLevel);
READ_DATA("최소데미지", tempProtoType.m_CreatureStatus.m_StatusInfo.m_lMinDamage);
READ_DATA("최대데미지", tempProtoType.m_CreatureStatus.m_StatusInfo.m_lMaxDamage);
READ_DATA("명중", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wHitRate);
READ_DATA("방어력", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wArmor);
READ_DATA("회피", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wEvade);
READ_DATA("블록", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wBlock);
READ_DATA("DRC", fTemp); // 기획팀의 편의를 위해 스크립트에서만 존재
READ_DATA("크리티컬", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wCritical);
READ_DATA("크리티컬타입", tempProtoType.m_CreatureStatus.m_StatusInfo.m_cCriticalType);
READ_DATA("마법력", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wMagicPower);
READ_DATA("저항력", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wMagicResist);
READ_DATA("속도", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wSpeed);
READ_DATA("HP Max", tempProtoType.m_CreatureStatus.m_StatusInfo.m_nMaxHP);
READ_DATA("MP Max", tempProtoType.m_CreatureStatus.m_StatusInfo.m_nMaxMP);
READ_DATA("HP 회복량", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wHPRegen);
READ_DATA("MP 회복량", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wMPRegen);
// 기타
READ_DATA("사이즈", tempProtoType.m_MonsterInfo.m_fSize);
READ_DATA("스킬레벨", tempProtoType.m_MonsterInfo.m_cSkillLevel);
READ_DATA_BOOL("충돌타입여부", tempProtoType.m_MonsterInfo.m_bCollision);
READ_DATA_BOOL("선제공격여부", tempProtoType.m_MonsterInfo.m_bFirstAttack);
READ_DATA_BOOL("귀환여부", tempProtoType.m_MonsterInfo.m_bReturnPosition);
READ_DATA_BOOL("고정레벨갭적용여부", tempProtoType.m_MonsterInfo.m_bFixLevelGap);
READ_DATA("고정레벨갭", tempProtoType.m_MonsterInfo.m_cFixLevelGap);
READ_DATA("스킬사용 확률", tempProtoType.m_MonsterInfo.m_wSkillUseRate);
READ_SKILLID_ARRAY("몬스터 스킬ID", tempProtoType.m_MonsterInfo.m_wSkillID, MonsterInfo::MAX_SKILL_PATTERN);
READ_DATA("부여스킬 스펠타입", tempProtoType.m_MonsterInfo.m_cEnchantSpellType);
READ_DATA("챈트스킬 스펠타입", tempProtoType.m_MonsterInfo.m_cChantSpellType);
READ_DATA("스킬이펙트 사이즈", tempProtoType.m_MonsterInfo.m_fSkillEffectSize);
READ_DATA("리스폰타임", tempProtoType.m_MonsterInfo.m_dwRespawnTime);
READ_DATA_ARRAY("오리지날아이템", tempProtoType.m_MonsterInfo.m_aryAwardItem, MonsterInfo::MAX_ORIGINAL_ITEM_NUM);
READ_DATA_ARRAY("아이템드랍률", tempProtoType.m_MonsterInfo.m_aryDropRate, MonsterInfo::MAX_AWARD_KIND);
READ_DATA("Standard-Option Item Base", tempProtoType.m_MonsterInfo.m_cStandardBaseNum);
READ_DATA("Over-Option Item Base", tempProtoType.m_MonsterInfo.m_cOverBaseNum);
READ_STRING("석상 효과 타입", strTemp, MAX_PATH);
tempProtoType.m_MonsterInfo.m_cStatueEffectType = MonsterInfo::GetStatueEffectType(strTemp);
READ_DATA("석상 효과 퍼센트", tempProtoType.m_MonsterInfo.m_cStatueEffectPercent);
READ_DATA_BOOL("석상 리스폰 가능 여부", tempProtoType.m_MonsterInfo.m_bStatueRespawnEnable);
// 공성 오브젝트 정보 읽어들이기
READ_DATA("개발 비용", tempProtoType.m_MonsterInfo.m_dwDevelopGold);
READ_DATA("개발 속도", tempProtoType.m_MonsterInfo.m_cDevelopSpeed);
READ_DATA("업그레이드 비용", tempProtoType.m_MonsterInfo.m_dwUpgradeGold);
READ_DATA("업그레이드 속도", tempProtoType.m_MonsterInfo.m_cUpgradeSpeed);
READ_DATA("개발 비용 절감", tempProtoType.m_MonsterInfo.m_fDevelopGoldDown);
READ_DATA("개발 속도 향상", tempProtoType.m_MonsterInfo.m_fDevelopSpeedUp);
READ_DATA("업그레이드 비용 절감", tempProtoType.m_MonsterInfo.m_fUpgradeGoldDown);
READ_DATA("업그레이드 속도 향상", tempProtoType.m_MonsterInfo.m_fUpgradeSpeedUp);
READ_DATA("방어력 향상", tempProtoType.m_MonsterInfo.m_fDefenseUp);
READ_DATA("공경력 향상", tempProtoType.m_MonsterInfo.m_fOffenseUp);
READ_DATA("HP 향상", tempProtoType.m_MonsterInfo.m_fHPUp);
READ_DATA("총 수입 보너스", tempProtoType.m_MonsterInfo.m_fBonusRate);
READ_DATA("PC 리스폰 속도 향상", tempProtoType.m_MonsterInfo.m_fRespawnSpeedUp);
monsterProtoTypeVector.push_back(tempProtoType);
}
std::sort(monsterProtoTypeVector.begin(), monsterProtoTypeVector.end());
for (std::vector<MonsterProtoType>::iterator itr = monsterProtoTypeVector.begin();
itr != monsterProtoTypeVector.end() - 1; ++itr)
{
if (itr->m_MonsterInfo.m_dwKID == (itr+1)->m_MonsterInfo.m_dwKID)
{
ERRLOG1(g_Log, "겹치는 몬스터 종류 ID가 있습니다. 종류ID:%d", itr->m_MonsterInfo.m_dwKID);
return false;
}
}
m_nMonsterNum = monsterProtoTypeVector.size();
m_ProtoTypeArray = new MonsterProtoType[m_nMonsterNum];
if (NULL == m_ProtoTypeArray)
{
ERRLOG0(g_Log, "몬스터 스크립트 초기화 실패 : 메모리 부족");
return false;
}
std::copy(monsterProtoTypeVector.begin(), monsterProtoTypeVector.end(), m_ProtoTypeArray);
return true;
}
class CFindProtoTypeFromKID : public std::unary_function<CMonsterMgr::MonsterProtoType, bool>
{
public:
explicit CFindProtoTypeFromKID(unsigned long dwKID)
: m_dwKID(dwKID)
{ }
bool operator() (CMonsterMgr::MonsterProtoType& protoType)
{
return (m_dwKID == protoType.m_MonsterInfo.m_dwKID);
}
private:
const unsigned long m_dwKID;
};
const CMonsterMgr::MonsterProtoType* CMonsterMgr::GetMonsterProtoType(unsigned long dwKID)
{
MonsterProtoType* lpFirst = m_ProtoTypeArray;
MonsterProtoType* lpLast = m_ProtoTypeArray + m_nMonsterNum;
MonsterProtoType* lpMid = NULL;
size_t nCount = m_nMonsterNum;
size_t nCount2 = 0;
for (; 0 < nCount; )
{
nCount2 = nCount / 2;
lpMid = lpFirst + nCount2;
if (lpMid->m_MonsterInfo.m_dwKID < dwKID)
{
lpFirst = ++lpMid, nCount -= nCount2 + 1;
}
else
{
nCount = nCount2;
}
}
return (lpFirst != lpLast && !(dwKID < lpFirst->m_MonsterInfo.m_dwKID)) ? lpFirst : NULL;
}
const CMonsterMgr::MonsterProtoType* CMonsterMgr::GetMonsterProtoType(char* szName)
{
for (size_t nIndex = 0; nIndex < m_nMonsterNum; nIndex++)
{
if (0 == strncmp(szName, m_ProtoTypeArray[nIndex].m_MonsterInfo.m_strName, MonsterInfo::MAX_NAME_LEN))
{
return m_ProtoTypeArray + nIndex;
}
}
return NULL;
}
bool CMonsterMgr::LoadMonstersFromBinary(const char* szFileNameBinary)
{
HANDLE hFile = CreateFile((0 == szFileNameBinary) ? m_szMonsterScriptFileName : szFileNameBinary,
GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if (hFile == INVALID_HANDLE_VALUE) { return false; }
CEnsureCloseHandle readFile(hFile);
unsigned long dwRead = 0;
unsigned long dwFileHighSize = 0;
unsigned long dwFileSize = GetFileSize(hFile, &dwFileHighSize);
char* lpAllocated = new char[dwFileSize];
if (NULL == lpAllocated)
{
return false;
}
CEnsureDeleteArray<char> allocated(lpAllocated);
if (!ReadFile(hFile, lpAllocated, dwFileSize, &dwRead, NULL))
{
return false;
}
MonsterProtoType* lpProtoType = 0;
MonsterInfo* lpMonsterInfo = 0;
CreatureStatus* lpCreatureStatus = 0;
unsigned long dwStructSize = 0;
unsigned long dwHeaderSize = sizeof(unsigned long) + *reinterpret_cast<unsigned long*>(lpAllocated) + sizeof(unsigned long);
unsigned long dwBufferSize = *reinterpret_cast<unsigned long*>(lpAllocated + dwHeaderSize - sizeof(unsigned long));
char* lpBuffer = new char[dwBufferSize];
if (NULL == lpBuffer)
{
return false;
}
CEnsureDeleteArray<char> buffer(lpBuffer);
char* lpBufferStartPointer = lpBuffer;
DECOMPRESS(lpAllocated + dwHeaderSize, dwFileSize - dwHeaderSize, lpBuffer, &dwBufferSize);
DECODEHEADER(lpBuffer, dwBufferSize, 3, 2);
m_nMonsterNum = dwBufferSize / (sizeof(MonsterInfo) + sizeof(CreatureStatus));
m_ProtoTypeArray = new MonsterProtoType[m_nMonsterNum];
if (NULL == m_ProtoTypeArray)
{
return false;
}
for (size_t nIndex = 0; nIndex < m_nMonsterNum; ++nIndex)
{
lpMonsterInfo = reinterpret_cast<MonsterInfo*>(lpBuffer);
lpCreatureStatus = reinterpret_cast<CreatureStatus*>(lpBuffer + sizeof(MonsterInfo));
m_ProtoTypeArray[nIndex].m_MonsterInfo = MonsterInfo(*lpMonsterInfo);
dwBufferSize -= sizeof(MonsterInfo);
lpBuffer += sizeof(MonsterInfo);
m_ProtoTypeArray[nIndex].m_CreatureStatus = CreatureStatus(*lpCreatureStatus);
dwBufferSize -= sizeof(CreatureStatus);
lpBuffer += sizeof(CreatureStatus);
}
return true;
}
bool CMonsterMgr::SaveMonstersToBinary(const char* szFileNameBinary, const char* szTrashFile)
{
if (0 == m_ProtoTypeArray)
{
return false;
}
HANDLE hFile = CreateFile((0 == szFileNameBinary) ? m_szMonsterScriptFileName : szFileNameBinary,
GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if (hFile == INVALID_HANDLE_VALUE) { return false; }
CEnsureCloseHandle writeFile(hFile);
const size_t MAX_SCRIPT_FILE_SIZE = m_nMonsterNum * (sizeof(MonsterInfo) + sizeof(CreatureStatus));
char *pInputBuffer = new char[MAX_SCRIPT_FILE_SIZE];
char *pOutputBuffer = new char[MAX_SCRIPT_FILE_SIZE];
CEnsureDeleteArray<char> input(pInputBuffer);
CEnsureDeleteArray<char> output(pOutputBuffer);
if (0 == pInputBuffer || 0 == pOutputBuffer)
{
return false;
}
char *InputStartPointer = pInputBuffer;
char *OutputStartPointer = pOutputBuffer;
unsigned long dwInputBufferSize = 0;
unsigned long dwOutputBufferSize = 0;
for (size_t nCount = 0; nCount < m_nMonsterNum; ++nCount)
{
memcpy(pInputBuffer, &m_ProtoTypeArray[nCount].m_MonsterInfo, sizeof(MonsterInfo));
dwInputBufferSize += sizeof(MonsterInfo);
pInputBuffer += sizeof(MonsterInfo);
memcpy(pInputBuffer, &m_ProtoTypeArray[nCount].m_CreatureStatus, sizeof(CreatureStatus));
dwInputBufferSize += sizeof(CreatureStatus);
pInputBuffer += sizeof(CreatureStatus);
}
ENCODEHEADER(InputStartPointer, dwInputBufferSize, 3, 2);
COMPRESS(InputStartPointer, dwInputBufferSize, pOutputBuffer, &dwOutputBufferSize);
unsigned long dwWritten = 0;
// 쓰레기(더미) 자료
HANDLE hTrashFile = CreateFile(szTrashFile, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if (hTrashFile == INVALID_HANDLE_VALUE)
{
ERRLOG1(g_Log, "%s 파일을 열 수 없습니다.", szTrashFile);
return false;
}
CEnsureCloseHandle trashFile(hTrashFile);
unsigned long dwRead = 0;
unsigned long dwFileHighSize = 0;
unsigned long dwFileSize = GetFileSize(hTrashFile, &dwFileHighSize);
char* lpAllocated = new char[dwFileSize];
if (NULL == lpAllocated)
{
ERRLOG0(g_Log, "메모리 할당에 실패하였습니다.");
return false;
}
CEnsureDeleteArray<char> allocated(lpAllocated);
if (false == ReadFile(hTrashFile, lpAllocated, dwFileSize, &dwRead, NULL))
{
ERRLOG0(g_Log, "쓰레기 파일을 읽을 수 없습니다.");
return false;
}
WriteFile(hFile, &dwFileSize, sizeof(unsigned long), &dwWritten, 0);
WriteFile(hFile, lpAllocated, dwFileSize, &dwWritten, 0);
// 올바른 자료
WriteFile(hFile, &dwInputBufferSize, sizeof(unsigned long), &dwWritten, 0);
WriteFile(hFile, pOutputBuffer, dwOutputBufferSize, &dwWritten, 0);
return true;
}