Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
461 lines
17 KiB
C++
461 lines
17 KiB
C++
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#include "stdafx.h"
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#include <Utility/Math/Math.h>
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#include <Utility/Compress/MiniLZO/MiniLZOWrapper.h>
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#include <Utility/Resource/EnsureCleanup.h>
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#include <Network/XORCrypt/XORCrypt.h>
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// 클라이언트에서도 쓰이므로 include를 명시한다.
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#include <Log/ServerLog.h>
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#define ENCODEHEADER(Start_In, Length_In, PageNum_In, PageVer_In) CXORCrypt::GetInstance().EncodeHeader((Start_In), (Length_In), (PageNum_In), (PageVer_In))
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#define DECODEHEADER(Start_In, Length_In, PageNum_In, PageVer_In) CXORCrypt::GetInstance().DecodeHeader((Start_In), (Length_In), (PageNum_In), (PageVer_In))
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#define COMPRESS(In, In_len, Out, Out_len) CMiniLZO::Compress((In), (In_len), (Out), (Out_len))
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#define DECOMPRESS(In, In_len, Out, Out_len) CMiniLZO::Decompress((In), (In_len), (Out), (Out_len))
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#include <vector>
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#include <algorithm>
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#include <functional>
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#include "MonsterMgr.h"
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#include "GMMemory.h"
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CMonsterMgr CMonsterMgr::ms_this;
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const char* CMonsterMgr::m_szMonsterScriptFileName = "./Script/Game/MonsterProtoType.txt";
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CMonsterMgr::CMonsterMgr(void)
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: m_nMonsterNum(0), m_ProtoTypeArray(NULL)
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{
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}
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CMonsterMgr::~CMonsterMgr(void)
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{
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ClearProtoType();
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}
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void CMonsterMgr::ClearProtoType()
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{
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if (NULL != m_ProtoTypeArray)
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{
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delete [] m_ProtoTypeArray;
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}
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}
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bool CMonsterMgr::LoadMonstersFromFile(const char* szFileName)
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{
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int nIndex = 0;
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int nLineCount = 0;
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char strTemp[MAX_PATH];
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float fTemp = 0;
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CDelimitedFile DelimitedFile; // 객체 소멸시, 자동 Close.
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std::vector<MonsterProtoType> monsterProtoTypeVector;
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monsterProtoTypeVector.reserve(1000);
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MonsterProtoType tempProtoType;
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// 매크로에 로그 코드 삽입을 잊지 말 것.
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// 매크로에서 \뒤에 공백이나 문자 삽입되지 않도록 주의할 것.
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// ( '이스케이프 시퀀스가 잘못되었습니다' 에러 발생 )
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#define READ_DATA(ColumnName, Argument) \
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if (!DelimitedFile.ReadData(Argument)) { \
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ERRLOG2(g_Log, "몬스터 스크립트 읽기 실패 : %d행 %s컬럼에서 에러 발생!", nLineCount, #ColumnName); \
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return false; \
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}
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#define READ_STRING(ColumnName, Buffer, BufferSize) \
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if (!DelimitedFile.ReadString(Buffer, BufferSize)) { \
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ERRLOG2(g_Log, "몬스터 스크립트 읽기 실패 : %d행 %s컬럼에서 에러 발생!", nLineCount, #ColumnName); \
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return false; \
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}
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#define READ_DATA_ARRAY(ColumnName, Argument, ArgumentNum) \
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for (nIndex=0; nIndex < ArgumentNum; ++nIndex) { \
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READ_DATA(ColumnName, Argument[nIndex]); \
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}
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#define READ_SKILLID_ARRAY(ColumnName, Argument, ArgumentNum) \
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for (nIndex=0; nIndex < ArgumentNum; ++nIndex) { \
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if (!DelimitedFile.ReadString(strTemp, MAX_PATH)) { \
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ERRLOG2(g_Log, "몬스터 스크립트 읽기 실패 : %d행 %s컬럼에서 에러 발생!", nLineCount, #ColumnName); \
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return false; \
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} \
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char strString[MAX_PATH] = "0x0000"; \
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strcat(strString, (strTemp+2)); \
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Argument[nIndex] = static_cast<unsigned short>(Math::Convert::Atoi(strString)); \
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}
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#define READ_DATA_BOOL(ColumnName, Argument) \
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if (!DelimitedFile.ReadString(strTemp, MAX_PATH)) { \
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ERRLOG2(g_Log, "몬스터 스크립트 읽기 실패 : %d행 %s컬럼에서 에러 발생!", nLineCount, #ColumnName); \
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return false; \
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} \
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Argument = (!strcmp(strTemp, "O")) ? true : false;
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if (!DelimitedFile.Open(szFileName ? szFileName : m_szMonsterScriptFileName))
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{
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ERRLOG1(g_Log, "%s 파일을 열 수 없습니다.", szFileName ? szFileName : m_szMonsterScriptFileName);
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return false;
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}
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while (DelimitedFile.ReadLine())
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{
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++nLineCount;
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// 순서가 바뀌면 곤란하다니깐~!!! (버럭!)
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READ_DATA("KID", tempProtoType.m_MonsterInfo.m_dwKID);
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READ_STRING("이름", tempProtoType.m_MonsterInfo.m_strName, MonsterInfo::MAX_NAME_LEN);
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READ_STRING("모델링 형태 플래그", tempProtoType.m_MonsterInfo.m_strModelingFlag, MonsterInfo::MAX_MODELING_FLAG_LENGTH);
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READ_DATA_BOOL("LOD 사용 유무", tempProtoType.m_MonsterInfo.m_bUseLOD);
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READ_DATA("국적", tempProtoType.m_MonsterInfo.m_cNation);
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READ_STRING("스킬패턴", strTemp, MAX_PATH);
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tempProtoType.m_MonsterInfo.m_cSkillPattern = MonsterInfo::GetMonsterPattern(strTemp);
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READ_DATA_BOOL("인챈트무시여부", tempProtoType.m_MonsterInfo.m_bIgnoreEnchant);
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// 모션 정보
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tempProtoType.m_MonsterInfo.m_MonsterMotions[0].m_wAction = MonsterInfo::Z3D_CA_WALK;
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READ_DATA("걷기프레임", tempProtoType.m_MonsterInfo.m_MonsterMotions[0].m_dwFrame);
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READ_DATA("걷기거리", tempProtoType.m_MonsterInfo.m_MonsterMotions[0].m_fVelocity);
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tempProtoType.m_MonsterInfo.m_MonsterMotions[0].m_fVelocity /= 100.0f; // 스크립트 값은cm 임. 미터로 변환함.
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tempProtoType.m_MonsterInfo.m_MonsterMotions[1].m_wAction = MonsterInfo::Z3D_CA_RUN;
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READ_DATA("달리기프레임", tempProtoType.m_MonsterInfo.m_MonsterMotions[1].m_dwFrame);
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READ_DATA("달리기거리", tempProtoType.m_MonsterInfo.m_MonsterMotions[1].m_fVelocity);
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tempProtoType.m_MonsterInfo.m_MonsterMotions[1].m_fVelocity /= 100.0f; // 스크립트 값은cm 임. 미터로 변환함.
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tempProtoType.m_MonsterInfo.m_MonsterMotions[2].m_wAction = MonsterInfo::Z3D_CA_ATTACK;
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READ_DATA("공격프레임", tempProtoType.m_MonsterInfo.m_MonsterMotions[2].m_dwFrame);
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tempProtoType.m_MonsterInfo.m_MonsterMotions[3].m_wAction = MonsterInfo::Z3D_CA_CASTING;
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READ_DATA("스킬프레임", tempProtoType.m_MonsterInfo.m_MonsterMotions[3].m_dwFrame);
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READ_DATA_ARRAY("타격박스", tempProtoType.m_MonsterInfo.m_fHitBox, MonsterInfo::MAX_HITBOX_NUM);
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READ_DATA("공격거리", tempProtoType.m_MonsterInfo.m_wAttackRange);
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READ_DATA("공격각도", tempProtoType.m_MonsterInfo.m_fAttackAngle);
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// 기본 정보
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READ_DATA("기본 경험점", tempProtoType.m_CreatureStatus.m_nExp);
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READ_DATA("레벨", tempProtoType.m_CreatureStatus.m_nLevel);
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READ_DATA("최소데미지", tempProtoType.m_CreatureStatus.m_StatusInfo.m_lMinDamage);
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READ_DATA("최대데미지", tempProtoType.m_CreatureStatus.m_StatusInfo.m_lMaxDamage);
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READ_DATA("명중", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wHitRate);
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READ_DATA("방어력", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wArmor);
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READ_DATA("회피", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wEvade);
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READ_DATA("블록", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wBlock);
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READ_DATA("DRC", fTemp); // 기획팀의 편의를 위해 스크립트에서만 존재
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READ_DATA("크리티컬", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wCritical);
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READ_DATA("크리티컬타입", tempProtoType.m_CreatureStatus.m_StatusInfo.m_cCriticalType);
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READ_DATA("마법력", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wMagicPower);
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READ_DATA("저항력", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wMagicResist);
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READ_DATA("속도", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wSpeed);
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READ_DATA("HP Max", tempProtoType.m_CreatureStatus.m_StatusInfo.m_nMaxHP);
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READ_DATA("MP Max", tempProtoType.m_CreatureStatus.m_StatusInfo.m_nMaxMP);
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READ_DATA("HP 회복량", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wHPRegen);
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READ_DATA("MP 회복량", tempProtoType.m_CreatureStatus.m_StatusInfo.m_wMPRegen);
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// 기타
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READ_DATA("사이즈", tempProtoType.m_MonsterInfo.m_fSize);
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READ_DATA("스킬레벨", tempProtoType.m_MonsterInfo.m_cSkillLevel);
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READ_DATA_BOOL("충돌타입여부", tempProtoType.m_MonsterInfo.m_bCollision);
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READ_DATA_BOOL("선제공격여부", tempProtoType.m_MonsterInfo.m_bFirstAttack);
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READ_DATA_BOOL("귀환여부", tempProtoType.m_MonsterInfo.m_bReturnPosition);
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READ_DATA_BOOL("고정레벨갭적용여부", tempProtoType.m_MonsterInfo.m_bFixLevelGap);
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READ_DATA("고정레벨갭", tempProtoType.m_MonsterInfo.m_cFixLevelGap);
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READ_DATA("스킬사용 확률", tempProtoType.m_MonsterInfo.m_wSkillUseRate);
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READ_SKILLID_ARRAY("몬스터 스킬ID", tempProtoType.m_MonsterInfo.m_wSkillID, MonsterInfo::MAX_SKILL_PATTERN);
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READ_DATA("부여스킬 스펠타입", tempProtoType.m_MonsterInfo.m_cEnchantSpellType);
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READ_DATA("챈트스킬 스펠타입", tempProtoType.m_MonsterInfo.m_cChantSpellType);
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READ_DATA("스킬이펙트 사이즈", tempProtoType.m_MonsterInfo.m_fSkillEffectSize);
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READ_DATA("리스폰타임", tempProtoType.m_MonsterInfo.m_dwRespawnTime);
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READ_DATA_ARRAY("오리지날아이템", tempProtoType.m_MonsterInfo.m_aryAwardItem, MonsterInfo::MAX_ORIGINAL_ITEM_NUM);
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READ_DATA_ARRAY("아이템드랍률", tempProtoType.m_MonsterInfo.m_aryDropRate, MonsterInfo::MAX_AWARD_KIND);
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READ_DATA("Standard-Option Item Base", tempProtoType.m_MonsterInfo.m_cStandardBaseNum);
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READ_DATA("Over-Option Item Base", tempProtoType.m_MonsterInfo.m_cOverBaseNum);
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READ_STRING("석상 효과 타입", strTemp, MAX_PATH);
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tempProtoType.m_MonsterInfo.m_cStatueEffectType = MonsterInfo::GetStatueEffectType(strTemp);
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READ_DATA("석상 효과 퍼센트", tempProtoType.m_MonsterInfo.m_cStatueEffectPercent);
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READ_DATA_BOOL("석상 리스폰 가능 여부", tempProtoType.m_MonsterInfo.m_bStatueRespawnEnable);
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// 공성 오브젝트 정보 읽어들이기
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READ_DATA("개발 비용", tempProtoType.m_MonsterInfo.m_dwDevelopGold);
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READ_DATA("개발 속도", tempProtoType.m_MonsterInfo.m_cDevelopSpeed);
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READ_DATA("업그레이드 비용", tempProtoType.m_MonsterInfo.m_dwUpgradeGold);
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READ_DATA("업그레이드 속도", tempProtoType.m_MonsterInfo.m_cUpgradeSpeed);
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READ_DATA("개발 비용 절감", tempProtoType.m_MonsterInfo.m_fDevelopGoldDown);
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READ_DATA("개발 속도 향상", tempProtoType.m_MonsterInfo.m_fDevelopSpeedUp);
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READ_DATA("업그레이드 비용 절감", tempProtoType.m_MonsterInfo.m_fUpgradeGoldDown);
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READ_DATA("업그레이드 속도 향상", tempProtoType.m_MonsterInfo.m_fUpgradeSpeedUp);
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READ_DATA("방어력 향상", tempProtoType.m_MonsterInfo.m_fDefenseUp);
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READ_DATA("공경력 향상", tempProtoType.m_MonsterInfo.m_fOffenseUp);
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READ_DATA("HP 향상", tempProtoType.m_MonsterInfo.m_fHPUp);
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READ_DATA("총 수입 보너스", tempProtoType.m_MonsterInfo.m_fBonusRate);
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READ_DATA("PC 리스폰 속도 향상", tempProtoType.m_MonsterInfo.m_fRespawnSpeedUp);
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monsterProtoTypeVector.push_back(tempProtoType);
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}
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std::sort(monsterProtoTypeVector.begin(), monsterProtoTypeVector.end());
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for (std::vector<MonsterProtoType>::iterator itr = monsterProtoTypeVector.begin();
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itr != monsterProtoTypeVector.end() - 1; ++itr)
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{
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if (itr->m_MonsterInfo.m_dwKID == (itr+1)->m_MonsterInfo.m_dwKID)
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{
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ERRLOG1(g_Log, "겹치는 몬스터 종류 ID가 있습니다. 종류ID:%d", itr->m_MonsterInfo.m_dwKID);
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return false;
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}
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}
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m_nMonsterNum = monsterProtoTypeVector.size();
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m_ProtoTypeArray = new MonsterProtoType[m_nMonsterNum];
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if (NULL == m_ProtoTypeArray)
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{
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ERRLOG0(g_Log, "몬스터 스크립트 초기화 실패 : 메모리 부족");
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return false;
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}
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std::copy(monsterProtoTypeVector.begin(), monsterProtoTypeVector.end(), m_ProtoTypeArray);
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return true;
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}
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class CFindProtoTypeFromKID : public std::unary_function<CMonsterMgr::MonsterProtoType, bool>
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{
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public:
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explicit CFindProtoTypeFromKID(unsigned long dwKID)
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: m_dwKID(dwKID)
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{ }
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bool operator() (CMonsterMgr::MonsterProtoType& protoType)
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{
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return (m_dwKID == protoType.m_MonsterInfo.m_dwKID);
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}
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private:
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const unsigned long m_dwKID;
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};
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const CMonsterMgr::MonsterProtoType* CMonsterMgr::GetMonsterProtoType(unsigned long dwKID)
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{
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MonsterProtoType* lpFirst = m_ProtoTypeArray;
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MonsterProtoType* lpLast = m_ProtoTypeArray + m_nMonsterNum;
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MonsterProtoType* lpMid = NULL;
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size_t nCount = m_nMonsterNum;
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size_t nCount2 = 0;
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for (; 0 < nCount; )
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{
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nCount2 = nCount / 2;
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lpMid = lpFirst + nCount2;
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if (lpMid->m_MonsterInfo.m_dwKID < dwKID)
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{
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lpFirst = ++lpMid, nCount -= nCount2 + 1;
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}
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else
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{
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nCount = nCount2;
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}
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}
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return (lpFirst != lpLast && !(dwKID < lpFirst->m_MonsterInfo.m_dwKID)) ? lpFirst : NULL;
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}
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const CMonsterMgr::MonsterProtoType* CMonsterMgr::GetMonsterProtoType(char* szName)
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{
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for (size_t nIndex = 0; nIndex < m_nMonsterNum; nIndex++)
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{
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if (0 == strncmp(szName, m_ProtoTypeArray[nIndex].m_MonsterInfo.m_strName, MonsterInfo::MAX_NAME_LEN))
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{
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return m_ProtoTypeArray + nIndex;
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}
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}
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return NULL;
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}
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bool CMonsterMgr::LoadMonstersFromBinary(const char* szFileNameBinary)
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{
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HANDLE hFile = CreateFile((0 == szFileNameBinary) ? m_szMonsterScriptFileName : szFileNameBinary,
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GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
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if (hFile == INVALID_HANDLE_VALUE) { return false; }
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CEnsureCloseHandle readFile(hFile);
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unsigned long dwRead = 0;
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unsigned long dwFileHighSize = 0;
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unsigned long dwFileSize = GetFileSize(hFile, &dwFileHighSize);
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char* lpAllocated = new char[dwFileSize];
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if (NULL == lpAllocated)
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{
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return false;
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}
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CEnsureDeleteArray<char> allocated(lpAllocated);
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if (!ReadFile(hFile, lpAllocated, dwFileSize, &dwRead, NULL))
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{
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return false;
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}
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MonsterProtoType* lpProtoType = 0;
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MonsterInfo* lpMonsterInfo = 0;
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CreatureStatus* lpCreatureStatus = 0;
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unsigned long dwStructSize = 0;
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unsigned long dwHeaderSize = sizeof(unsigned long) + *reinterpret_cast<unsigned long*>(lpAllocated) + sizeof(unsigned long);
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unsigned long dwBufferSize = *reinterpret_cast<unsigned long*>(lpAllocated + dwHeaderSize - sizeof(unsigned long));
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char* lpBuffer = new char[dwBufferSize];
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if (NULL == lpBuffer)
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{
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return false;
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}
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CEnsureDeleteArray<char> buffer(lpBuffer);
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char* lpBufferStartPointer = lpBuffer;
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DECOMPRESS(lpAllocated + dwHeaderSize, dwFileSize - dwHeaderSize, lpBuffer, &dwBufferSize);
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DECODEHEADER(lpBuffer, dwBufferSize, 3, 2);
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m_nMonsterNum = dwBufferSize / (sizeof(MonsterInfo) + sizeof(CreatureStatus));
|
|
m_ProtoTypeArray = new MonsterProtoType[m_nMonsterNum];
|
|
if (NULL == m_ProtoTypeArray)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
for (size_t nIndex = 0; nIndex < m_nMonsterNum; ++nIndex)
|
|
{
|
|
lpMonsterInfo = reinterpret_cast<MonsterInfo*>(lpBuffer);
|
|
lpCreatureStatus = reinterpret_cast<CreatureStatus*>(lpBuffer + sizeof(MonsterInfo));
|
|
|
|
m_ProtoTypeArray[nIndex].m_MonsterInfo = MonsterInfo(*lpMonsterInfo);
|
|
dwBufferSize -= sizeof(MonsterInfo);
|
|
lpBuffer += sizeof(MonsterInfo);
|
|
|
|
m_ProtoTypeArray[nIndex].m_CreatureStatus = CreatureStatus(*lpCreatureStatus);
|
|
dwBufferSize -= sizeof(CreatureStatus);
|
|
lpBuffer += sizeof(CreatureStatus);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool CMonsterMgr::SaveMonstersToBinary(const char* szFileNameBinary, const char* szTrashFile)
|
|
{
|
|
if (0 == m_ProtoTypeArray)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
HANDLE hFile = CreateFile((0 == szFileNameBinary) ? m_szMonsterScriptFileName : szFileNameBinary,
|
|
GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
|
if (hFile == INVALID_HANDLE_VALUE) { return false; }
|
|
|
|
CEnsureCloseHandle writeFile(hFile);
|
|
|
|
const size_t MAX_SCRIPT_FILE_SIZE = m_nMonsterNum * (sizeof(MonsterInfo) + sizeof(CreatureStatus));
|
|
|
|
char *pInputBuffer = new char[MAX_SCRIPT_FILE_SIZE];
|
|
char *pOutputBuffer = new char[MAX_SCRIPT_FILE_SIZE];
|
|
|
|
CEnsureDeleteArray<char> input(pInputBuffer);
|
|
CEnsureDeleteArray<char> output(pOutputBuffer);
|
|
|
|
if (0 == pInputBuffer || 0 == pOutputBuffer)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
char *InputStartPointer = pInputBuffer;
|
|
char *OutputStartPointer = pOutputBuffer;
|
|
|
|
unsigned long dwInputBufferSize = 0;
|
|
unsigned long dwOutputBufferSize = 0;
|
|
|
|
for (size_t nCount = 0; nCount < m_nMonsterNum; ++nCount)
|
|
{
|
|
memcpy(pInputBuffer, &m_ProtoTypeArray[nCount].m_MonsterInfo, sizeof(MonsterInfo));
|
|
dwInputBufferSize += sizeof(MonsterInfo);
|
|
pInputBuffer += sizeof(MonsterInfo);
|
|
|
|
memcpy(pInputBuffer, &m_ProtoTypeArray[nCount].m_CreatureStatus, sizeof(CreatureStatus));
|
|
dwInputBufferSize += sizeof(CreatureStatus);
|
|
pInputBuffer += sizeof(CreatureStatus);
|
|
}
|
|
|
|
ENCODEHEADER(InputStartPointer, dwInputBufferSize, 3, 2);
|
|
COMPRESS(InputStartPointer, dwInputBufferSize, pOutputBuffer, &dwOutputBufferSize);
|
|
|
|
unsigned long dwWritten = 0;
|
|
|
|
// 쓰레기(더미) 자료
|
|
HANDLE hTrashFile = CreateFile(szTrashFile, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
|
|
if (hTrashFile == INVALID_HANDLE_VALUE)
|
|
{
|
|
ERRLOG1(g_Log, "%s 파일을 열 수 없습니다.", szTrashFile);
|
|
return false;
|
|
}
|
|
|
|
CEnsureCloseHandle trashFile(hTrashFile);
|
|
|
|
unsigned long dwRead = 0;
|
|
unsigned long dwFileHighSize = 0;
|
|
unsigned long dwFileSize = GetFileSize(hTrashFile, &dwFileHighSize);
|
|
|
|
char* lpAllocated = new char[dwFileSize];
|
|
if (NULL == lpAllocated)
|
|
{
|
|
ERRLOG0(g_Log, "메모리 할당에 실패하였습니다.");
|
|
return false;
|
|
}
|
|
|
|
CEnsureDeleteArray<char> allocated(lpAllocated);
|
|
|
|
if (false == ReadFile(hTrashFile, lpAllocated, dwFileSize, &dwRead, NULL))
|
|
{
|
|
ERRLOG0(g_Log, "쓰레기 파일을 읽을 수 없습니다.");
|
|
return false;
|
|
}
|
|
|
|
WriteFile(hFile, &dwFileSize, sizeof(unsigned long), &dwWritten, 0);
|
|
WriteFile(hFile, lpAllocated, dwFileSize, &dwWritten, 0);
|
|
|
|
// 올바른 자료
|
|
WriteFile(hFile, &dwInputBufferSize, sizeof(unsigned long), &dwWritten, 0);
|
|
WriteFile(hFile, pOutputBuffer, dwOutputBufferSize, &dwWritten, 0);
|
|
return true;
|
|
}
|