Files
Client/GameTools/Zallad3D SceneClass/ObjectContainer.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

48 lines
1.2 KiB
C++

// ObjectContainer.h: interface for the CObjectContainer class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_OBJECTCONTAINER_H__0BA964B1_EE00_4AC8_AE46_07623AB11A0C__INCLUDED_)
#define AFX_OBJECTCONTAINER_H__0BA964B1_EE00_4AC8_AE46_07623AB11A0C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "List.h"
#include "BaseDataDefine.h"
#include "MeshObject.h"
class CObjectContainer
{
class ObjectNode
{
public:
long m_nUsed;
char m_strObjectName[MAX_NAMEBUFFER];
CMeshObject *m_pObject;
bool m_isAlpha;
bool m_isLight;
ObjectNode(CMeshObject *pObject,char *strObjectName,bool isAlpha,bool isLight)
{
strcpy(m_strObjectName,strObjectName);
m_pObject=pObject;
m_isAlpha=isAlpha;
m_isLight=isLight;
m_nUsed=1;
}
};
List<ObjectNode*> m_ObjectContainer;
public:
void DeleteAllObject();
void DeleteObject(char *strObjectName,bool isAlpha,bool isLight);
void Load(char *strObjectName,bool isAlpha,bool isLight);
CMeshObject* GetObject(char *strObjectName,bool isAlpha,bool isLight);
CObjectContainer();
virtual ~CObjectContainer();
};
#endif // !defined(AFX_OBJECTCONTAINER_H__0BA964B1_EE00_4AC8_AE46_07623AB11A0C__INCLUDED_)