Files
Client/GameTools/Zallad3D SceneClass/SectorWaterMap.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

29 lines
722 B
C++

// SectorWaterMap.h: interface for the CSectorWaterMap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SECTORWATERMAP_H__E1E93A06_0C8B_40E6_884E_5112C6980772__INCLUDED_)
#define AFX_SECTORWATERMAP_H__E1E93A06_0C8B_40E6_884E_5112C6980772__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "3DMath.h"
class CSectorWaterMap
{
public:
bool m_bWaterRelection;
int m_IndexX,m_IndexY;
float m_fWaterHeight;
float m_fWaterSizeX,m_fWaterSizeY;
float m_fWaterPosX,m_fWaterPosY;
color m_WaterColor;
CSectorWaterMap();
virtual ~CSectorWaterMap();
};
#endif // !defined(AFX_SECTORWATERMAP_H__E1E93A06_0C8B_40E6_884E_5112C6980772__INCLUDED_)