Files
Client/GameTools/Zallad3D SceneClass/Shader_BumpSpec.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

27 lines
473 B
C++

#ifndef __SHADER_BUMPSPEC_H__
#define __SHADER_BUMPSPEC_H__
#include "ShaderScene.h"
class CShader_BumpSpecP;
class CShader_BumpSpecV;
class CShader_BumpSpec : public CShaderScene {
public:
CShader_BumpSpec();
virtual ~CShader_BumpSpec();
virtual void Apply();
virtual void UnApply();
void SetNormalTexture(char *strTexName);
void SetBumpScale(float fScale);
protected:
CShader_BumpSpecP * m_pPixelShader;
CShader_BumpSpecV * m_pVertexShader;
};
#endif