Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
81 lines
1.5 KiB
C++
81 lines
1.5 KiB
C++
// UserInfoFrm.cpp : CUserInfoFrame 클래스의 구현
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//
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#include "stdafx.h"
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#include "AdminToolClient.h"
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#include "AdminToolClientView.h"
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#include "UserCharTreeView.h"
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#include "CharSheetView.h"
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#include "UserInfoFrm.h"
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#include "GlobalFunctions.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#endif
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// CUserInfoFrame
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IMPLEMENT_DYNCREATE(CUserInfoFrame, CMDIChildWnd)
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BEGIN_MESSAGE_MAP(CUserInfoFrame, CMDIChildWnd)
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END_MESSAGE_MAP()
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// CUserInfoFrame 생성/소멸
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CUserInfoFrame::CUserInfoFrame()
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{
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// TODO: 여기에 멤버 초기화 코드를 추가합니다.
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}
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CUserInfoFrame::~CUserInfoFrame()
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{
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}
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BOOL CUserInfoFrame::PreCreateWindow(CREATESTRUCT& cs)
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{
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// TODO: CREATESTRUCT cs를 수정하여 여기에서 Window 클래스 또는 스타일을 수정합니다.
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if(!CMDIChildWnd::PreCreateWindow(cs))
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return FALSE;
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cs.cx = 1007;
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cs.cy = 555;
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cs.style |= WS_MAXIMIZE;
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return CMDIChildWnd::PreCreateWindow(cs);
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}
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// CUserInfoFrame 진단
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#ifdef _DEBUG
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void CUserInfoFrame::AssertValid() const
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{
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CMDIChildWnd::AssertValid();
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}
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void CUserInfoFrame::Dump(CDumpContext& dc) const
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{
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CMDIChildWnd::Dump(dc);
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}
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#endif //_DEBUG
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// CUserInfoFrame 메시지 처리기
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BOOL CUserInfoFrame::OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext)
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{
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if (!m_wndSplitter.CreateStatic(this, 1, 2))
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{
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CString strTxt = GetLocalString("MSG_0130");
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return FALSE;
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}
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m_wndSplitter.CreateView(0, 0, RUNTIME_CLASS(CUserCharTreeView), CSize(225, 3095), pContext);
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m_wndSplitter.CreateView(0, 1, RUNTIME_CLASS(CCharSheetView), CSize(900, 3095), pContext);
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return TRUE;
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} |