Files
Client/Server/ManageTool/ManageClient/ManageClient.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

35 lines
720 B
C++

#ifndef _RYL_GM_NETWORK_MANAGE_CLIENT_H_
#define _RYL_GM_NETWORK_MANAGE_CLIENT_H_
#include <Utility/ServerAppFramework/ServerWindowFramework.h>
// forward decl.
class CSessionPolicy;
class CManageClientDispatch;
class CManageClient : public CServerWindowFramework
{
public:
static CManageClient& GetInstance();
void CheckConnectionAndReconnect();
void ConnectToManageServer();
void DoSelfPatchProcess(CManageClientDispatch& ClientDispatch);
void PrintConnectionStatus();
private:
CManageClient();
virtual ~CManageClient();
virtual bool ApplicationSpecificInit(const TCHAR* szCmdLine);
bool InitializeMsgProc();
bool InitializeCommand();
CSessionPolicy* m_lpClientSessionPolicy;
};
#endif