Files
Client/Engine/Effect/X3DEffectBase.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

52 lines
1.2 KiB
C++

// X3DEffectBase.cpp: implementation of the CX3DEffectBase class.
//
//////////////////////////////////////////////////////////////////////
#include "X3DEffectBase.h"
#include "GMMemory.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CX3DEffectBase::CX3DEffectBase()
{
m_QuatSet = false;
m_lpTexture = NULL;
m_index=-1;
m_Scale[0] = m_Scale[1] = m_Scale[2] = 1.0f;
strcpy(m_strTextureFile, "");
m_bWorldEffect = false;
m_Mine = true;
m_StopParticleFrame = -1;
m_bLight = false;
m_bClearBuffer = true;
}
CX3DEffectBase::~CX3DEffectBase()
{
if(m_lpTexture) { delete m_lpTexture; m_lpTexture = NULL; }
}
void CX3DEffectBase::SetStopParticle(int t) {
m_StopParticleFrame = t;
}
int CX3DEffectBase::GetStopParticle() {
return m_StopParticleFrame;
}
void CX3DEffectBase::LoadTexture(const char *strFilename)
{
if(m_lpTexture) { delete m_lpTexture; m_lpTexture = NULL; }
m_lpTexture = new CTexture();
m_lpTexture->Init(m_lpD3DDevice);
m_lpTexture->SetPath(EFFECTTEXTUREPATH);
m_lpTexture->Load((char *)strFilename);
strcpy(m_strTextureFile, strFilename);
}
void CX3DEffectBase::SetGemClearBuffer(bool b)
{
m_bClearBuffer = b;
}