Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
32 lines
793 B
C++
32 lines
793 B
C++
// LayerFogScene.h: interface for the CLayerFogScene class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_LAYERFOGSCENE_H__A18D8107_BE6C_4D54_AD08_FD4692286A6C__INCLUDED_)
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#define AFX_LAYERFOGSCENE_H__A18D8107_BE6C_4D54_AD08_FD4692286A6C__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "SectorDefine.h"
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#include <Texture.h>
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#include <3DMath.h>
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#include <d3d8.h>
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class CLayerFogScene
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{
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public:
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void Render(LPDIRECT3DDEVICE8 pd3dDevice);
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CTexture m_FogTexture;
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LPDIRECT3DVERTEXBUFFER8 m_pFogVertexBuffer;
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void BuildFogTexture(float fMax,float fMin);
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void Create();
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CLayerFogScene();
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virtual ~CLayerFogScene();
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};
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#endif // !defined(AFX_LAYERFOGSCENE_H__A18D8107_BE6C_4D54_AD08_FD4692286A6C__INCLUDED_)
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