Files
Client/Engine/Zalla3D Scene Class/LayerFogScene.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

32 lines
793 B
C++

// LayerFogScene.h: interface for the CLayerFogScene class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_LAYERFOGSCENE_H__A18D8107_BE6C_4D54_AD08_FD4692286A6C__INCLUDED_)
#define AFX_LAYERFOGSCENE_H__A18D8107_BE6C_4D54_AD08_FD4692286A6C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SectorDefine.h"
#include <Texture.h>
#include <3DMath.h>
#include <d3d8.h>
class CLayerFogScene
{
public:
void Render(LPDIRECT3DDEVICE8 pd3dDevice);
CTexture m_FogTexture;
LPDIRECT3DVERTEXBUFFER8 m_pFogVertexBuffer;
void BuildFogTexture(float fMax,float fMin);
void Create();
CLayerFogScene();
virtual ~CLayerFogScene();
};
#endif // !defined(AFX_LAYERFOGSCENE_H__A18D8107_BE6C_4D54_AD08_FD4692286A6C__INCLUDED_)