Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
32 lines
602 B
C++
32 lines
602 B
C++
// ObjectScene.cpp: implementation of the CObjectScene class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#include "ObjectScene.h"
|
|
#include "SceneManager.h"
|
|
#include "GMMemory.h"
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Construction/Destruction
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
CObjectScene::CObjectScene()
|
|
{
|
|
|
|
m_pObject = NULL;
|
|
m_bInit = false;
|
|
|
|
|
|
}
|
|
|
|
CObjectScene::~CObjectScene()
|
|
{
|
|
if(m_pObject)
|
|
{
|
|
CSceneManager::_ReleaseResource(CROSSM::RESOURCE_MESH,m_pObject);
|
|
m_pObject = NULL;
|
|
}
|
|
|
|
|
|
}
|