Files
Client/Engine/Zalla3D Scene Class/ObjectScene.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

32 lines
602 B
C++

// ObjectScene.cpp: implementation of the CObjectScene class.
//
//////////////////////////////////////////////////////////////////////
#include "ObjectScene.h"
#include "SceneManager.h"
#include "GMMemory.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CObjectScene::CObjectScene()
{
m_pObject = NULL;
m_bInit = false;
}
CObjectScene::~CObjectScene()
{
if(m_pObject)
{
CSceneManager::_ReleaseResource(CROSSM::RESOURCE_MESH,m_pObject);
m_pObject = NULL;
}
}