Files
Client/Engine/Zalla3D Scene Class/QShader.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

37 lines
779 B
C++

// QShader.h: interface for the CQShader class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_QSHADER_H__B873FFA4_D143_46EF_B114_6A02DBF23A06__INCLUDED_)
#define AFX_QSHADER_H__B873FFA4_D143_46EF_B114_6A02DBF23A06__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Texture.h"
class CQShader
{
CTexture *m_pTexture;
char m_strTextureName[256];
public:
void LoadTexture();
void SetTextureName(char *strTextureName)
{
strcpy(m_strTextureName,strTextureName);
};
char *GetTextureName()
{
return m_strTextureName;
};
CTexture *GetTexture()
{
return m_pTexture;
};
CQShader();
virtual ~CQShader();
};
#endif // !defined(AFX_QSHADER_H__B873FFA4_D143_46EF_B114_6A02DBF23A06__INCLUDED_)