Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
37 lines
779 B
C++
37 lines
779 B
C++
// QShader.h: interface for the CQShader class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_QSHADER_H__B873FFA4_D143_46EF_B114_6A02DBF23A06__INCLUDED_)
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#define AFX_QSHADER_H__B873FFA4_D143_46EF_B114_6A02DBF23A06__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "Texture.h"
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class CQShader
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{
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CTexture *m_pTexture;
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char m_strTextureName[256];
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public:
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void LoadTexture();
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void SetTextureName(char *strTextureName)
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{
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strcpy(m_strTextureName,strTextureName);
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};
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char *GetTextureName()
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{
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return m_strTextureName;
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};
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CTexture *GetTexture()
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{
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return m_pTexture;
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};
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CQShader();
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virtual ~CQShader();
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};
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#endif // !defined(AFX_QSHADER_H__B873FFA4_D143_46EF_B114_6A02DBF23A06__INCLUDED_)
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