Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
35 lines
827 B
C++
35 lines
827 B
C++
// SceneLayerError.h: interface for the CSceneLayerError class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SCENELAYERERROR_H__1FF8B734_844A_420E_84CD_D6EA19F9D74F__INCLUDED_)
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#define AFX_SCENELAYERERROR_H__1FF8B734_844A_420E_84CD_D6EA19F9D74F__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <error.h>
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class CSceneLayerError : public CError
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{
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public:
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char *GetErrorMsg()
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{
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char msgtemp[MAX_ERRORBUFFER];
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strcpy(msgtemp,"Scene Layer Error:");
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strcat(msgtemp,m_strErrormsg);
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strcpy(m_strErrormsg,msgtemp);
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return m_strErrormsg;
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};
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CSceneLayerError();
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virtual ~CSceneLayerError();
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CSceneLayerError(char *msg)
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{
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SetErrorMsg(msg);
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};
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};
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#endif // !defined(AFX_SCENELAYERERROR_H__1FF8B734_844A_420E_84CD_D6EA19F9D74F__INCLUDED_)
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