Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
29 lines
722 B
C++
29 lines
722 B
C++
// SectorWaterMap.h: interface for the CSectorWaterMap class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SECTORWATERMAP_H__E1E93A06_0C8B_40E6_884E_5112C6980772__INCLUDED_)
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#define AFX_SECTORWATERMAP_H__E1E93A06_0C8B_40E6_884E_5112C6980772__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "3DMath.h"
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class CSectorWaterMap
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{
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public:
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bool m_bWaterRelection;
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int m_IndexX,m_IndexY;
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float m_fWaterHeight;
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float m_fWaterSizeX,m_fWaterSizeY;
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float m_fWaterPosX,m_fWaterPosY;
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color m_WaterColor;
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CSectorWaterMap();
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virtual ~CSectorWaterMap();
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};
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#endif // !defined(AFX_SECTORWATERMAP_H__E1E93A06_0C8B_40E6_884E_5112C6980772__INCLUDED_)
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