Files
Client/Engine/Zalla3D Scene Class/SectorWaterMap.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

29 lines
722 B
C++

// SectorWaterMap.h: interface for the CSectorWaterMap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SECTORWATERMAP_H__E1E93A06_0C8B_40E6_884E_5112C6980772__INCLUDED_)
#define AFX_SECTORWATERMAP_H__E1E93A06_0C8B_40E6_884E_5112C6980772__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "3DMath.h"
class CSectorWaterMap
{
public:
bool m_bWaterRelection;
int m_IndexX,m_IndexY;
float m_fWaterHeight;
float m_fWaterSizeX,m_fWaterSizeY;
float m_fWaterPosX,m_fWaterPosY;
color m_WaterColor;
CSectorWaterMap();
virtual ~CSectorWaterMap();
};
#endif // !defined(AFX_SECTORWATERMAP_H__E1E93A06_0C8B_40E6_884E_5112C6980772__INCLUDED_)